add basic test texture

This commit is contained in:
erwin coumans
2014-01-17 22:19:12 -08:00
parent 1a507cca52
commit ec4292ad75
9 changed files with 80 additions and 59 deletions

View File

@@ -4,9 +4,9 @@
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "OpenGLWindow/OpenGLInclude.h"
bool gAllowCpuOpenCL = false;
#include "stb_image/stb_image.h"
GpuDemo::GpuDemo()
:m_clData(0)
{
@@ -122,3 +122,10 @@ int GpuDemo::registerGraphicsSphereShape(const ConstructionInfo& ci, float radiu
}
return graphicsShapeIndex;
}
unsigned char* GpuDemo::loadImage(const char* fileName, int& width, int& height, int& n)
{
unsigned char *data = stbi_load(fileName, &width, &height, &n, 0);
return data;
}

View File

@@ -48,9 +48,9 @@ public:
arraySizeZ(10),
#else
arraySizeX(20),
arraySizeY(20),
arraySizeZ(20),
arraySizeX(30),
arraySizeY(30),
arraySizeZ(30),
#endif
m_useConcaveMesh(false),
gapX(16.3),
@@ -77,6 +77,8 @@ public:
virtual void clientMoveAndDisplay()=0;
unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
int registerGraphicsSphereShape(const ConstructionInfo& ci, float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
struct GpuDemoInternalData* getInternalData();

View File

@@ -89,15 +89,38 @@ int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci)
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
return createDynamicsObjects2(ci,cube_vertices,numVertices,cube_indices,numIndices);
return createDynamicsObjects2(ci,cube_vertices_textured,numVertices,cube_indices,numIndices);
}
int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const float* vertices, int numVertices, const int* indices, int numIndices)
{
int strideInBytes = 9*sizeof(float);
int textureIndex = -1;
{
int width,height,n;
int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices);
const char* filename = "data/cube.png";
const unsigned char* image=0;
const char* prefix[]={"./","../","../../","../../../","../../../../"};
int numprefix = sizeof(prefix)/sizeof(const char*);
for (int i=0;!image && i<numprefix;i++)
{
char relativeFileName[1024];
sprintf(relativeFileName,"%s%s",prefix[i],filename);
image = loadImage(relativeFileName,width,height,n);
}
b3Assert(image);
if (image)
{
textureIndex = ci.m_instancingRenderer->registerTexture(image,width,height);
}
}
int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
int group=1;
int mask=1;
int index=0;

View File

@@ -14,7 +14,7 @@
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
#include "GpuSoftBodyDemoInternalData.h"
#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
#include "stb_image/stb_image.h"
static b3KeyboardCallback oldCallback = 0;
extern bool gReset;
@@ -298,50 +298,6 @@ GpuSoftClothDemo::~GpuSoftClothDemo()
}
unsigned char* GpuSoftClothDemo::loadImage(const char* fileName, int& width, int& height, int& n)
{
unsigned char *data = stbi_load(fileName, &width, &height, &n, 0);
if (data)
{
GLubyte* image=new GLubyte[512*256*4];
for(int y=0;y<256;++y)
{
const int t=y>>4;
GLubyte* pi=image+y*512*3;
for(int x=0;x<512;++x)
{
const int s=x>>5;
const GLubyte b=180;
GLubyte c=b+((s+t&1)&1)*(255-b);
pi[0]=pi[1]=pi[2]=c;pi+=3;
}
}
{
for (int i=0;i<width;i++)
{
for (int j=0;j<height;j++)
{
int offsetx = (512-width)/2;
int offsety = (256-height)/2;
GLubyte* pi=image+((j+offsety)*512+i+offsetx)*3;
const GLubyte* src=data+(j*width+i)*4;
pi[0] = src[0];
pi[1] = src[1];
pi[2] = src[2];
}
}
}
width = 512;
height = 256;
return image;
}
return 0;
}
void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
{
@@ -412,8 +368,7 @@ void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
int textureIndex = -1;
{
int width,height,n;
FILE* f = fopen("test.tst","wb");
fclose(f);
const char* filename = "data/bullet_logo.png";
const unsigned char* image=0;

View File

@@ -48,7 +48,6 @@ class GpuSoftClothDemo : public GpuSoftBodyDemo
GpuSoftClothDemo();
virtual ~GpuSoftClothDemo();
unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
virtual void setupScene(const ConstructionInfo& ci);

View File

@@ -1563,8 +1563,8 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
b3Assert(err==GL_NO_ERROR);
} else
{
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glDisable(GL_CULL_FACE);
//glCullFace(GL_BACK);
}
static b3Vector3 lightPos = b3MakeVector3(-5.f,200,-40);//20,15,10);//-13,6,2);// = b3Vector3(0.5f,2,2);

View File

@@ -161,6 +161,41 @@ static const float cube_vertices[] =
1.0f,1.0f, -1.0f, 1.0f, 0,1,0, 0,1,
};
///position xyz, unused w, normal, uv
static const float cube_vertices_textured[] =
{
-1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 0.75,0.25,//0//back
1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 1,0.25 ,//1
1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 1,0,//2
-1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 0.75,0,//3
-1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 0.5,0.25,//4//front
1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 0.25,0.25,//5
1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 0.25,0,//6
-1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 0.5,0,//7
-1.0f, -1.0f, -1.0f, 1.0f, -1,0,0, 0.5,0,//Right
-1.0f, 1.0f, -1.0f, 1.0f, -1,0,0, 0.75,0,
-1.0f, 1.0f, 1.0f, 1.0f, -1,0,0, 0.75,0.25,
-1.0f, -1.0f, 1.0f, 1.0f, -1,0,0, 0.5,0.25,
1.0f, -1.0f, -1.0f, 1.0f, 1,0,0, 0.25,0.5,//Left
1.0f, 1.0f, -1.0f, 1.0f, 1,0,0, 0.25,0.25,
1.0f, 1.0f, 1.0f, 1.0f, 1,0,0, 0.,.25,
1.0f, -1.0f, 1.0f, 1.0f, 1,0,0, 0,.5,
-1.0f, -1.0f, -1.0f, 1.0f, 0,-1,0, 0.25,0.5,//bottom
-1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 0.25,0.25,
1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 0.5,0.25,
1.0f,-1.0f, -1.0f, 1.0f, 0,-1,0, 0.5,0.5,
-1.0f, 1.0f, -1.0f, 1.0f, 0,1,0, 0,0,//top
-1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 0,0.25,
1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 0.25,0.25,
1.0f,1.0f, -1.0f, 1.0f, 0,1,0, 0.25,0,
};
///position xyz, unused w, normal, uv
static const float cube_vertices2[] =

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