Generate a single bullet.h headerfile for serialization, to make it easier to load .bullet files with no dependencies on the Bullet SDK (except Bullet/LinearMath and Bullet/Extras/Serialize/BulletFileLoader)
Added a work-in-progress example how to load a .bullet file using this bullet.h file (and not using the Bullet SDK)
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Extras/Serialize/ReadBulletSample/BulletDataExtractor.h
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Extras/Serialize/ReadBulletSample/BulletDataExtractor.h
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#ifndef BULLET_DATA_EXTRACTOR_H
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#define BULLET_DATA_EXTRACTOR_H
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#include "../BulletFileLoader/autogenerated/bullet.h"
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namespace bParse
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{
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class btBulletFile;
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};
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class btBulletDataExtractor
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{
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public:
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btBulletDataExtractor();
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virtual ~btBulletDataExtractor();
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virtual void convertAllObjects(bParse::btBulletFile* bulletFile);
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virtual void* convertCollisionShape( Bullet::btCollisionShapeData* shapeData );
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virtual void* createPlaneShape( const Bullet::btVector3FloatData& planeNormal, float planeConstant, const Bullet::btVector3FloatData& localScaling);
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virtual void* createBoxShape( const Bullet::btVector3FloatData& halfDimensions, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
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virtual void* createSphereShape( float radius, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
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};
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#endif //BULLET_DATA_EXTRACTOR_H
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