remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
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@@ -102,9 +102,9 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
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btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
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bool hasCollision = false;
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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//const btScalar& planeConstant = planeShape->getPlaneConstant();
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//first perform a collision query with the non-perturbated collision objects
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{
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