remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
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@@ -218,7 +218,7 @@ void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* b
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{
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btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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btCollisionObject* triBody = m_isSwapped ? body0 : body1;
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if (triBody->getCollisionShape()->isConcave())
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