pybullet: allow to replace existing text, to avoid flickering (remove/add)
allow texture caching (disable using the disable file caching)
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@@ -8,14 +8,37 @@
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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#include "../ImportObjDemo/LoadMeshFromObj.h"
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#include "Bullet3Common/b3HashMap.h"
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struct CachedTextureResult
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{
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std::string m_textureName;
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int m_width;
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int m_height;
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unsigned char* m_pixels;
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CachedTextureResult()
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:m_width(0),
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m_height(0),
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m_pixels(0)
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{
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}
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};
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static b3HashMap<b3HashString, CachedTextureResult> gCachedTextureResults;
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bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
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{
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B3_PROFILE("loadAndRegisterMeshFromFileInternal");
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meshData.m_gfxShape = 0;
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meshData.m_textureImage = 0;
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meshData.m_textureImage1 = 0;
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meshData.m_textureHeight = 0;
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meshData.m_textureWidth = 0;
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meshData.m_isCached = false;
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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@@ -37,7 +60,7 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
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B3_PROFILE("Load Texture");
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//int textureIndex = -1;
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//try to load some texture
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for (int i = 0; meshData.m_textureImage == 0 && i < shapes.size(); i++)
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for (int i = 0; meshData.m_textureImage1 == 0 && i < shapes.size(); i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length() > 0)
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@@ -57,21 +80,51 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
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char relativeFileName2[1024];
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if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
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{
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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meshData.m_textureImage = image;
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if (image)
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if (b3IsFileCachingEnabled())
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{
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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}
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else
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{
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b3Warning("Unsupported texture image format [%s]\n", relativeFileName);
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meshData.m_textureWidth = 0;
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meshData.m_textureHeight = 0;
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break;
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CachedTextureResult* texture = gCachedTextureResults[relativeFileName];
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if (texture)
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{
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image = texture->m_pixels;
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width = texture->m_width;
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height = texture->m_height;
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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meshData.m_textureImage1 = image;
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meshData.m_isCached = true;
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}
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}
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if (image==0)
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{
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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meshData.m_textureImage1 = image;
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if (image)
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{
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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if (b3IsFileCachingEnabled())
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{
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CachedTextureResult result;
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result.m_textureName = relativeFileName;
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result.m_width = width;
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result.m_height = height;
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result.m_pixels = image;
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meshData.m_isCached = true;
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gCachedTextureResults.insert(relativeFileName,result);
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}
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}
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else
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{
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b3Warning("Unsupported texture image format [%s]\n", relativeFileName);
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break;
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}
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}
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}
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else
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{
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