pybullet: allow to replace existing text, to avoid flickering (remove/add)
allow texture caching (disable using the disable file caching)
This commit is contained in:
@@ -878,12 +878,13 @@ void BulletURDFImporter::convertURDFToVisualShapeInternal(const UrdfVisual* visu
|
||||
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(visual->m_geometry.m_meshFileName, meshData))
|
||||
{
|
||||
|
||||
if (meshData.m_textureImage)
|
||||
if (meshData.m_textureImage1)
|
||||
{
|
||||
BulletURDFTexture texData;
|
||||
texData.m_width = meshData.m_textureWidth;
|
||||
texData.m_height = meshData.m_textureHeight;
|
||||
texData.textureData = meshData.m_textureImage;
|
||||
texData.textureData1 = meshData.m_textureImage1;
|
||||
texData.m_isCached = meshData.m_isCached;
|
||||
texturesOut.push_back(texData);
|
||||
}
|
||||
glmesh = meshData.m_gfxShape;
|
||||
@@ -1137,7 +1138,7 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
|
||||
if (textures.size())
|
||||
{
|
||||
|
||||
textureIndex = m_data->m_guiHelper->registerTexture(textures[0].textureData,textures[0].m_width,textures[0].m_height);
|
||||
textureIndex = m_data->m_guiHelper->registerTexture(textures[0].textureData1,textures[0].m_width,textures[0].m_height);
|
||||
}
|
||||
{
|
||||
B3_PROFILE("registerGraphicsShape");
|
||||
@@ -1151,7 +1152,10 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
|
||||
for (int i=0;i<textures.size();i++)
|
||||
{
|
||||
B3_PROFILE("free textureData");
|
||||
free( textures[i].textureData);
|
||||
if (!textures[i].m_isCached)
|
||||
{
|
||||
free( textures[i].textureData1);
|
||||
}
|
||||
}
|
||||
return graphicsIndex;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@ struct BulletURDFTexture
|
||||
{
|
||||
int m_width;
|
||||
int m_height;
|
||||
unsigned char* textureData;
|
||||
unsigned char* textureData1;
|
||||
bool m_isCached;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user