pybullet: allow to replace existing text, to avoid flickering (remove/add)

allow texture caching (disable using the disable file caching)
This commit is contained in:
erwincoumans
2017-10-25 08:15:01 -07:00
parent e9415f5912
commit ed8de36ffa
17 changed files with 256 additions and 88 deletions

View File

@@ -13,13 +13,14 @@
#include "../Utils/b3Clock.h"
#include "../MultiThreading/b3ThreadSupportInterface.h"
#include "SharedMemoryPublic.h"
//#define BT_ENABLE_VR
#ifdef BT_ENABLE_VR
#include "../RenderingExamples/TinyVRGui.h"
#endif//BT_ENABLE_VR
#include "../CommonInterfaces/CommonParameterInterface.h"
#include "../Importers/ImportURDFDemo/urdfStringSplit.h"
//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
bool gEnablePicking=true;
@@ -36,9 +37,7 @@ static bool gEnableDefaultKeyboardShortcuts = true;
static bool gEnableDefaultMousePicking = true;
//extern btVector3 gLastPickPos;
btVector3 gVRTeleportPosLocal(0,0,0);
btQuaternion gVRTeleportOrnLocal(0,0,0,1);
btScalar gVRTeleportRotZ = 0;
@@ -1132,10 +1131,17 @@ public:
UserDebugText m_tmpText;
int m_resultUserDebugTextUid;
virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags)
virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags, int replaceItemUid)
{
m_tmpText.m_itemUniqueId = m_uidGenerator++;
if (replaceItemUid>=0)
{
m_tmpText.m_itemUniqueId = replaceItemUid;
} else
{
m_tmpText.m_itemUniqueId = m_uidGenerator++;
}
m_tmpText.m_lifeTime = lifeTime;
m_tmpText.textSize = size;
//int len = strlen(txt);
@@ -2171,10 +2177,26 @@ void PhysicsServerExample::updateGraphics()
case eGUIUserDebugAddText:
{
B3_PROFILE("eGUIUserDebugAddText");
bool replaced = false;
m_multiThreadedHelper->m_userDebugText.push_back(m_multiThreadedHelper->m_tmpText);
m_multiThreadedHelper->m_resultUserDebugTextUid = m_multiThreadedHelper->m_userDebugText[m_multiThreadedHelper->m_userDebugText.size()-1].m_itemUniqueId;
for (int i=0;i<m_multiThreadedHelper->m_userDebugText.size();i++)
{
if (m_multiThreadedHelper->m_userDebugText[i].m_itemUniqueId == m_multiThreadedHelper->m_tmpText.m_itemUniqueId)
{
m_multiThreadedHelper->m_userDebugText[i] = m_multiThreadedHelper->m_tmpText;
m_multiThreadedHelper->m_resultUserDebugTextUid = m_multiThreadedHelper->m_tmpText.m_itemUniqueId;
replaced = true;
}
}
if (!replaced)
{
m_multiThreadedHelper->m_userDebugText.push_back(m_multiThreadedHelper->m_tmpText);
m_multiThreadedHelper->m_resultUserDebugTextUid = m_multiThreadedHelper->m_userDebugText[m_multiThreadedHelper->m_userDebugText.size()-1].m_itemUniqueId;
}
m_multiThreadedHelper->mainThreadRelease();
break;
}
case eGUIUserDebugAddParameter:
@@ -2503,10 +2525,35 @@ void PhysicsServerExample::drawUserDebugLines()
}
{
btAlignedObjectArray<std::string> pieces;
btAlignedObjectArray<std::string> separators;
separators.push_back("\n");
urdfStringSplit(pieces,m_multiThreadedHelper->m_userDebugText[i].m_text,separators);
double sz = m_multiThreadedHelper->m_userDebugText[i].textSize;
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(pos[0],pos[1],pos[2]));
tr.setRotation(btQuaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
m_guiHelper->getAppInterface()->drawText3D(m_multiThreadedHelper->m_userDebugText[i].m_text,
pos,orientation,colorRGBA,
m_multiThreadedHelper->m_userDebugText[i].textSize,optionFlag);
//float newpos[3]={pos[0]-float(t)*sz,pos[1],pos[2]};
for (int t=0;t<pieces.size();t++)
{
btTransform offset;
offset.setIdentity();
offset.setOrigin(btVector3(0,-float(t)*sz,0));
btTransform result = tr*offset;
float newpos[3] = {result.getOrigin()[0],result.getOrigin()[1],result.getOrigin()[2]};
m_guiHelper->getAppInterface()->drawText3D(pieces[t].c_str(),
newpos,orientation,colorRGBA,
sz,optionFlag);
}
}
/*m_guiHelper->getAppInterface()->drawText3D(m_multiThreadedHelper->m_userDebugText[i].m_text,