minor fixes for Mac OS X compilation
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@@ -192,6 +192,7 @@ void ConcaveDemo::initPhysics()
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bool useQuantizedAabbCompression = true;
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//comment out the next line to read the BVH from disk (first run the demo once to create the BVH)
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#define SERIALIZE_TO_DISK 1
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#ifdef SERIALIZE_TO_DISK
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trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays,useQuantizedAabbCompression);
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@@ -225,7 +226,7 @@ void ConcaveDemo::initPhysics()
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fseek(file, 0, SEEK_SET);
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void* buffer = btAlignedAlloc(size,16);
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memset(buffer,0xcc,size);
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//memset(buffer,0xcc,size);
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int read = fread(buffer,1,size,file);
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fclose(file);
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bool swapEndian = true;
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@@ -41,7 +41,7 @@ GLDebugDrawer debugDrawer;
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int main(int argc,char* argv[])
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{
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GenericJointDemo demoApp;
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demoApp.configDebugDrawer(&debugDrawer);
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// demoApp.configDebugDrawer(&debugDrawer);
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demoApp.initPhysics();
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demoApp.setCameraDistance(btScalar(10.));
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@@ -47,6 +47,7 @@ SubInclude TOP Demos MovingConcaveDemo ;
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SubInclude TOP Demos ConcaveDemo ;
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SubInclude TOP Demos ConstraintDemo ;
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SubInclude TOP Demos RagdollDemo ;
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#SubInclude TOP Demos GenericJointDemo ;
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SubInclude TOP Demos ContinuousConvexCollision ;
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SubInclude TOP Demos GjkConvexCastDemo ;
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SubInclude TOP Demos Raytracer ;
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