implement accurate inverse kinematics in C++. PyBullet.calculateInverseKinematics gets "maxNumIterations=20", "residualThreshold=1.04" to tune
allow to provide current joint positions in IK, overriding the body joint positions, also IK target will be in local coordinates. expose b3ComputeDofCount in C-API
This commit is contained in:
@@ -628,7 +628,9 @@ enum EnumCalculateInverseKinematicsFlags
|
||||
IK_HAS_TARGET_ORIENTATION=32,
|
||||
IK_HAS_NULL_SPACE_VELOCITY=64,
|
||||
IK_HAS_JOINT_DAMPING=128,
|
||||
//IK_HAS_CURRENT_JOINT_POSITIONS=256,//not used yet
|
||||
IK_HAS_CURRENT_JOINT_POSITIONS=256,
|
||||
IK_HAS_MAX_ITERATIONS=512,
|
||||
IK_HAS_RESIDUAL_THRESHOLD = 1024,
|
||||
};
|
||||
|
||||
enum b3ConfigureDebugVisualizerEnum
|
||||
|
||||
Reference in New Issue
Block a user