+ more consistent 'setLocalScaling' for the btCompoundShape. Full non-uniform scaling is not supported when child shapes have a rotation. If any child shapes have rotation, the best you can do is either uniform scaling, or 'baking' the non-uniform scaling into the child geometry (vertices of a convex hull for example)
+ fixed an issue with BulletWorldImporter, btBoxShape implicitShapeDimensions already includes local scaling.
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@@ -267,18 +267,19 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
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void btCompoundShape::setLocalScaling(const btVector3& scaling)
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{
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m_localScaling = scaling;
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for(int i = 0; i < m_children.size(); i++)
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{
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btTransform childTrans = getChildTransform(i);
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btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
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childScale = childScale * (childTrans.getBasis() * scaling);
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// childScale = childScale * (childTrans.getBasis() * scaling);
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childScale = childScale * scaling / m_localScaling;
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m_children[i].m_childShape->setLocalScaling(childScale);
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childTrans.setOrigin((childTrans.getOrigin())*scaling);
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updateChildTransform(i, childTrans);
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recalculateLocalAabb();
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}
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m_localScaling = scaling;
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}
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