free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btGeometryUtil.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#include "btShapeHull.h"
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//#define USE_PARALLEL_DISPATCHER 1
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#ifdef USE_PARALLEL_DISPATCHER
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