free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.

move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)

work-in-progress (update projectfiles etc)
This commit is contained in:
ejcoumans
2008-02-13 07:14:19 +00:00
parent 98006e5607
commit eeb78b8d45
31 changed files with 188 additions and 117 deletions

View File

@@ -40,7 +40,8 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"
///
#include "btShapeHull.h"
#include "LinearMath/btTransformUtil.h"
@@ -470,7 +471,12 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
if (!shape->getUserPointer())
{
//create a hull approximation
btShapeHull* hull = new btShapeHull(convexShape);
void* mem = btAlignedAlloc(sizeof(btShapeHull),16);
btShapeHull* hull = new(mem) btShapeHull(convexShape);
///cleanup memory
m_shapeHulls.push_back(hull);
btScalar margin = shape->getMargin();
hull->buildHull(margin);
convexShape->setUserPointer(hull);
@@ -655,3 +661,22 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
glPopMatrix();
}
GL_ShapeDrawer::GL_ShapeDrawer()
{
}
GL_ShapeDrawer::~GL_ShapeDrawer()
{
int i;
for (i=0;i<m_shapeHulls.size();i++)
{
btShapeHull* hull = m_shapeHulls[i];
hull->~btShapeHull();
btAlignedFree(hull);
m_shapeHulls[i] = 0;
}
m_shapeHulls.clear();
}