free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
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Extras/ConvexHull/Jamfile
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17
Extras/ConvexHull/Jamfile
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SubDir TOP Extras ConvexHull ;
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Library convexhull : [ Wildcard *.h *.cpp ] : noinstall ;
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#internal header path to compile convexhull
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CFlags convexhull : [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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#expose header include path for apps that depend on ConvexHull
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convexhull.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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#same for msvcgen
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MsvcGenConfig convexhull.INCDIRS : $(TOP)/Extras/ConvexHull ;
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#for the include paths
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LibDepends convexhull : bulletcollision ;
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#InstallHeader [ Wildcard *.h ] : ConvexHull ;
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