free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
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Extras/ConvexHull/btShapeHull.h
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54
Extras/ConvexHull/btShapeHull.h
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/*
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btShapeHull implemented by John McCutchan.
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SHAPE_HULL_H
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#define _SHAPE_HULL_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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///btShapeHull takes a btConvexShape, builds the convex hull using btConvexHull and provides triangle indices and vertices.
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class btShapeHull
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{
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public:
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btShapeHull (const btConvexShape* shape);
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~btShapeHull ();
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bool buildHull (btScalar margin);
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int numTriangles () const;
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int numVertices () const;
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int numIndices () const;
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const btVector3* getVertexPointer() const
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{
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return &m_vertices[0];
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}
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const unsigned int* getIndexPointer() const
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{
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return m_indices;
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}
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protected:
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btAlignedObjectArray<btVector3> m_vertices;
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unsigned int* m_indices;
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unsigned int m_numIndices;
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const btConvexShape* m_shape;
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};
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#endif //_SHAPE_HULL_H
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