free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
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@@ -3,6 +3,7 @@ SubDir TOP Extras ;
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SubInclude TOP Extras ConvexDecomposition ;
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SubInclude TOP Extras COLLADA_DOM ;
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SubInclude TOP Extras glui ;
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SubInclude TOP Extras ConvexHull ;
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SubInclude TOP Extras LibXML ;
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SubInclude TOP Extras BulletColladaConverter ;
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SubInclude TOP Extras BulletMultiThreaded ;
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