add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders

This commit is contained in:
erwincoumans
2013-09-06 12:05:56 -07:00
parent b1bab032b1
commit ef42c17143
7 changed files with 209 additions and 34 deletions

View File

@@ -0,0 +1,10 @@
#version 150
in vec4 colourV;
out vec4 fragColour;
void main(void)
{
fragColour = colourV;
}