add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders
This commit is contained in:
17
btgui/OpenGLWindow/Shaders/linesVS.glsl
Normal file
17
btgui/OpenGLWindow/Shaders/linesVS.glsl
Normal file
@@ -0,0 +1,17 @@
|
||||
#version 150
|
||||
|
||||
uniform mat4 ModelViewMatrix;
|
||||
uniform mat4 ProjectionMatrix;
|
||||
uniform vec4 colour;
|
||||
|
||||
in vec4 position;
|
||||
|
||||
|
||||
out vec4 colourV;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
colourV = colour;
|
||||
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user