add options to toggle between whether line search is used & add more documentation

This commit is contained in:
Xuchen Han
2019-09-19 16:56:55 -07:00
parent 0501fe1bbd
commit ef5aa6e73b
12 changed files with 47 additions and 95 deletions

View File

@@ -429,3 +429,8 @@ void btDeformableBodySolver::setImplicit(bool implicit)
m_implicit = implicit;
m_objective->setImplicit(implicit);
}
void btDeformableBodySolver::setLineSearch(bool lineSearch)
{
m_lineSearch = lineSearch;
}

View File

@@ -103,16 +103,38 @@ public:
virtual bool checkInitialized(){return true;}
// If true, implicit time stepping scheme is used.
// Otherwise, explicit time stepping scheme is used
void setImplicit(bool implicit);
// If true, newton's method with line search is used when implicit time stepping scheme is turned on
void setLineSearch(bool lineSearch);
// set temporary position x^* = x_n + dt * v
// update the deformation gradient at position x^*
void updateState();
// set dv = dv + scale * ddv
void updateDv(btScalar scale = 1);
// set temporary position x^* = x_n + dt * v^*
void updateTempPosition();
// save the current dv to m_backup_dv;
void backupDv();
// set dv to the backed-up value
void revertDv();
// set dv = dv + scale * ddv
// set v^* = v_n + dv
// set temporary position x^* = x_n + dt * v^*
// update the deformation gradient at position x^*
void updateEnergy(btScalar scale);
// calculates the appropriately scaled kinetic energy in the system, which is
// 1/2 * dv^T * M * dv
// used in line search
btScalar kineticEnergy();
};

View File

@@ -69,14 +69,14 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
// End solver-wise simulation step
// ///////////////////////////////
}
//
//void btDeformableMultiBodyDynamicsWorld::positionCorrection(btScalar timeStep)
//{
// // perform position correction for all constraints
// // perform position correction for all constraints
// BT_PROFILE("positionCorrection");
// for (int index = 0; index < m_deformableBodySolver->m_objective->projection.m_constraints.size(); ++index)
// for (int index = 0; index < m_deformableBodySolver->m_objective->m_projection.m_constraints.size(); ++index)
// {
// DeformableContactConstraint& constraint = *m_deformableBodySolver->m_objective->projection.m_constraints.getAtIndex(index);
// DeformableContactConstraint& constraint = *m_deformableBodySolver->m_objective->m_projection.m_constraints.getAtIndex(index);
// for (int j = 0; j < constraint.m_contact.size(); ++j)
// {
// const btSoftBody::RContact* c = constraint.m_contact[j];
@@ -144,16 +144,11 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
// }
//}
void btDeformableMultiBodyDynamicsWorld::positionCorrection(btScalar timeStep)
{
}
void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BT_PROFILE("integrateTransforms");
//m_deformableBodySolver->backupVelocity();
//positionCorrection(timeStep);
//positionCorrection(timeStep); // looks like position correction is no longer necessary
btMultiBodyDynamicsWorld::integrateTransforms(timeStep);
for (int i = 0; i < m_softBodies.size(); ++i)
{
@@ -329,6 +324,7 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
{
m_internalTime += timeStep;
m_deformableBodySolver->setImplicit(m_implicit);
m_deformableBodySolver->setLineSearch(m_lineSearch);
m_deformableBodySolver->reinitialize(m_softBodies, timeStep);
btDispatcherInfo& dispatchInfo = btMultiBodyDynamicsWorld::getDispatchInfo();
dispatchInfo.m_timeStep = timeStep;

View File

@@ -47,6 +47,7 @@ class btDeformableMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
btScalar m_internalTime;
int m_contact_iterations;
bool m_implicit;
bool m_lineSearch;
typedef void (*btSolverCallback)(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
btSolverCallback m_solverCallback;
@@ -159,6 +160,11 @@ public:
{
m_implicit = implicit;
}
void setLineSearch(bool lineSearch)
{
m_lineSearch = lineSearch;
}
};
#endif //BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H