unified btMultiBodyConstrained::fillMultiBodyConstraint..(...) mtds + cleaned some of the earlier dirty changes (6DoF grabbing constraint stuff mainly)

This commit is contained in:
kubas
2014-01-09 01:09:44 +01:00
parent 0ba7d69f86
commit ef6abf6490
7 changed files with 254 additions and 925 deletions

View File

@@ -20,140 +20,13 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btRigidBody.h"
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(body,0,link,-1,3,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,3,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
}
btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
{
}
int btMultiBodyPoint2Point::getIslandIdA() const
{
if (m_rigidBodyA)
return m_rigidBodyA->getIslandTag();
if (m_bodyA)
{
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyA->getNumLinks();i++)
{
if (m_bodyA->getLink(i).m_collider)
return m_bodyA->getLink(i).m_collider->getIslandTag();
}
}
return -1;
}
int btMultiBodyPoint2Point::getIslandIdB() const
{
if (m_rigidBodyB)
return m_rigidBodyB->getIslandTag();
if (m_bodyB)
{
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyB->getNumLinks();i++)
{
col = m_bodyB->getLink(i).m_collider;
if (col)
return col->getIslandTag();
}
}
return -1;
}
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// int i=1;
for (int i=0;i<3;i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
btVector3 contactNormalOnB(0,0,0);
contactNormalOnB[i] = -1;
btScalar penetration = 0;
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
} else
{
if (m_bodyA)
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
}
btVector3 pivotBworld = m_pivotInB;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
} else
{
if (m_bodyB)
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
}
btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
btScalar relaxation = 1.f;
fillMultiBodyConstraintMixed_old(constraintRow, data,
contactNormalOnB,
pivotAworld, pivotBworld,
position,
infoGlobal,
relaxation,
false);
constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
constraintRow.m_upperLimit = m_maxAppliedImpulse;
}
}
#define BTMBP2PCONSTRAINT_DIM 3
#else
#include "btMultiBodyPoint2Point.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#define BTMBP2PCONSTRAINT_DIM 6
#endif
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(body,0,link,-1,6,false),
:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
@@ -162,7 +35,7 @@ btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRi
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,6,false),
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
@@ -223,7 +96,7 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
{
// int i=1;
for (int i=0;i<6;i++)
for (int i=0;i<BTMBP2PCONSTRAINT_DIM;i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
@@ -231,14 +104,12 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
btVector3 contactNormalOnB(0,0,0);
btVector3 normalAng(0, 0, 0);
if(i >= 3)
contactNormalOnB[i-3] = -1;
else
normalAng[i] = -1;
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
contactNormalOnB[i] = -1;
#else
contactNormalOnB[i%3] = -1;
#endif
btScalar penetration = 0;
@@ -265,30 +136,180 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
}
btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
btScalar relaxation = 1.f;
if(i < 3)
position = 0;
constraintRow.m_jacAindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+m_bodyA->getNumDofs()+6);
btScalar* jac1=&data.m_jacobians[constraintRow.m_jacAindex];
btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
m_bodyA->fillContactJacobianMultiDof_test(m_linkA, pivotAworld, normalAng, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
fillMultiBodyConstraintMixed_old(constraintRow, data,
contactNormalOnB,
pivotAworld, pivotBworld,
position,
infoGlobal,
relaxation,
false);
constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
constraintRow.m_upperLimit = m_maxAppliedImpulse;
fillMultiBodyConstraint(constraintRow, data, 0, 0,
contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
#else
const btVector3 dummy(0, 0, 0);
btAssert(m_bodyA->isMultiDof());
btScalar* jac1 = jacobianA(i);
const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
fillMultiBodyConstraint(constraintRow, data, jac1, 0,
dummy, dummy, dummy, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
#endif
}
}
#endif
//#include "btMultiBodyPoint2Point.h"
//#include "btMultiBodyLinkCollider.h"
//#include "BulletDynamics/Dynamics/btRigidBody.h"
//
//btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
// :btMultiBodyConstraint(body,0,link,-1,6,false),
// m_rigidBodyA(0),
// m_rigidBodyB(bodyB),
// m_pivotInA(pivotInA),
// m_pivotInB(pivotInB)
//{
//}
//
//btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
// :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,6,false),
// m_rigidBodyA(0),
// m_rigidBodyB(0),
// m_pivotInA(pivotInA),
// m_pivotInB(pivotInB)
//{
//}
//
//
//btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
//{
//}
//
//
//int btMultiBodyPoint2Point::getIslandIdA() const
//{
// if (m_rigidBodyA)
// return m_rigidBodyA->getIslandTag();
//
// if (m_bodyA)
// {
// btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
// if (col)
// return col->getIslandTag();
// for (int i=0;i<m_bodyA->getNumLinks();i++)
// {
// if (m_bodyA->getLink(i).m_collider)
// return m_bodyA->getLink(i).m_collider->getIslandTag();
// }
// }
// return -1;
//}
//
//int btMultiBodyPoint2Point::getIslandIdB() const
//{
// if (m_rigidBodyB)
// return m_rigidBodyB->getIslandTag();
// if (m_bodyB)
// {
// btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
// if (col)
// return col->getIslandTag();
//
// for (int i=0;i<m_bodyB->getNumLinks();i++)
// {
// col = m_bodyB->getLink(i).m_collider;
// if (col)
// return col->getIslandTag();
// }
// }
// return -1;
//}
//
//
//
//void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
// btMultiBodyJacobianData& data,
// const btContactSolverInfo& infoGlobal)
//{
//
//// int i=1;
// for (int i=0;i<6;i++)
// {
//
// btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
//
// constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
// constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
//
//
// btVector3 contactNormalOnB(0,0,0);
// btVector3 normalAng(0, 0, 0);
// if(i >= 3)
// contactNormalOnB[i-3] = -1;
// else
// normalAng[i] = -1;
//
//
// btScalar penetration = 0;
//
// // Convert local points back to world
// btVector3 pivotAworld = m_pivotInA;
// if (m_rigidBodyA)
// {
//
// constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
// pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
// } else
// {
// if (m_bodyA)
// pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
// }
// btVector3 pivotBworld = m_pivotInB;
// if (m_rigidBodyB)
// {
// constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
// pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
// } else
// {
// if (m_bodyB)
// pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
//
// }
// btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
// btScalar relaxation = 1.f;
//
// if(i < 3)
// position = 0;
//
// constraintRow.m_jacAindex = data.m_jacobians.size();
// data.m_jacobians.resize(data.m_jacobians.size()+m_bodyA->getNumDofs()+6);
// btScalar* jac1=&data.m_jacobians[constraintRow.m_jacAindex];
//
// m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
//
//
// fillMultiBodyConstraintMixed_old(constraintRow, data,
// contactNormalOnB,
// pivotAworld, pivotBworld,
// position,
// infoGlobal,
// relaxation,
// false);
// constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
// constraintRow.m_upperLimit = m_maxAppliedImpulse;
//
// }
//}