more work towards hybrid of GPU grid and sap broadphase, separating small, large (moving) and static objects

re-enable 'useNewBatchingKernel', it is slower but more robust
This commit is contained in:
erwincoumans
2013-11-11 02:19:04 -08:00
parent d13de109a5
commit ef6be5370d
5 changed files with 244 additions and 103 deletions

View File

@@ -45,11 +45,11 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(114);
m_instancingRenderer->setCameraDistance(150);
//m_instancingRenderer->setCameraYaw(85);
m_instancingRenderer->setCameraYaw(30);
m_instancingRenderer->setCameraPitch(225);
@@ -158,7 +158,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
//mass=0.f;
}
b3Vector3 position = b3MakeVector3(((j+1)&1)+i*2.2,1+j*2.,((j+1)&1)+k*2.2);
//b3Vector3 position(i*2.2,10+j*1.9,k*2.2);
//b3Vector3 position = b3MakeVector3(i*2,1+j*2,k*2);
//b3Vector3 position=b3MakeVector3(1,0.9,1);
b3Quaternion orn(0,0,0,1);