more work towards hybrid of GPU grid and sap broadphase, separating small, large (moving) and static objects
re-enable 'useNewBatchingKernel', it is slower but more robust
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@@ -17,7 +17,7 @@ subject to the following restrictions:
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#include "b3Solver.h"
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///useNewBatchingKernel is a rewritten kernel using just a single thread of the warp, for experiments
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bool useNewBatchingKernel = false;
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bool useNewBatchingKernel = true;
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bool convertConstraintOnCpu = false;
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#define B3_SOLVER_SETUP_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl"
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