add yapf style and apply yapf to format all Python files
This recreates pull request #2192
This commit is contained in:
@@ -4,35 +4,34 @@ import math
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from datetime import datetime
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clid = p.connect(p.SHARED_MEMORY)
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if (clid<0):
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p.connect(p.GUI)
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p.loadURDF("plane.urdf",[0,0,-0.3])
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kukaId = p.loadURDF("kuka_iiwa/model.urdf",[0,0,0])
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p.resetBasePositionAndOrientation(kukaId,[0,0,0],[0,0,0,1])
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if (clid < 0):
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p.connect(p.GUI)
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p.loadURDF("plane.urdf", [0, 0, -0.3])
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kukaId = p.loadURDF("kuka_iiwa/model.urdf", [0, 0, 0])
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p.resetBasePositionAndOrientation(kukaId, [0, 0, 0], [0, 0, 0, 1])
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kukaEndEffectorIndex = 6
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numJoints = p.getNumJoints(kukaId)
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if (numJoints!=7):
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exit()
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if (numJoints != 7):
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exit()
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#lower limits for null space
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ll=[-.967,-2 ,-2.96,0.19,-2.96,-2.09,-3.05]
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ll = [-.967, -2, -2.96, 0.19, -2.96, -2.09, -3.05]
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#upper limits for null space
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ul=[.967,2 ,2.96,2.29,2.96,2.09,3.05]
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ul = [.967, 2, 2.96, 2.29, 2.96, 2.09, 3.05]
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#joint ranges for null space
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jr=[5.8,4,5.8,4,5.8,4,6]
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jr = [5.8, 4, 5.8, 4, 5.8, 4, 6]
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#restposes for null space
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rp=[0,0,0,0.5*math.pi,0,-math.pi*0.5*0.66,0]
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rp = [0, 0, 0, 0.5 * math.pi, 0, -math.pi * 0.5 * 0.66, 0]
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#joint damping coefficents
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jd=[0.1,0.1,0.1,0.1,0.1,0.1,0.1]
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jd = [0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]
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for i in range (numJoints):
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p.resetJointState(kukaId,i,rp[i])
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for i in range(numJoints):
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p.resetJointState(kukaId, i, rp[i])
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p.setGravity(0,0,0)
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t=0.
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prevPose=[0,0,0]
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prevPose1=[0,0,0]
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p.setGravity(0, 0, 0)
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t = 0.
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prevPose = [0, 0, 0]
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prevPose1 = [0, 0, 0]
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hasPrevPose = 0
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useNullSpace = 1
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@@ -46,46 +45,73 @@ p.setRealTimeSimulation(useRealTimeSimulation)
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#trailDuration is duration (in seconds) after debug lines will be removed automatically
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#use 0 for no-removal
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trailDuration = 15
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while 1:
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p.getCameraImage(320,200, flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX, renderer=p.ER_BULLET_HARDWARE_OPENGL)
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if (useRealTimeSimulation):
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dt = datetime.now()
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t = (dt.second/60.)*2.*math.pi
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else:
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t=t+0.001
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if (useSimulation and useRealTimeSimulation==0):
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p.stepSimulation()
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for i in range (1):
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pos = [-0.4,0.2*math.cos(t),0.+0.2*math.sin(t)]
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#end effector points down, not up (in case useOrientation==1)
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orn = p.getQuaternionFromEuler([0,-math.pi,0])
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if (useNullSpace==1):
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn,ll,ul,jr,rp)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,lowerLimits=ll, upperLimits=ul, jointRanges=jr, restPoses=rp)
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else:
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn,jointDamping=jd,solver=ikSolver, maxNumIterations=100, residualThreshold=.01)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,solver=ikSolver)
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if (useSimulation):
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for i in range (numJoints):
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p.setJointMotorControl2(bodyIndex=kukaId,jointIndex=i,controlMode=p.POSITION_CONTROL,targetPosition=jointPoses[i],targetVelocity=0,force=500,positionGain=0.03,velocityGain=1)
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else:
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#reset the joint state (ignoring all dynamics, not recommended to use during simulation)
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for i in range (numJoints):
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p.resetJointState(kukaId,i,jointPoses[i])
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ls = p.getLinkState(kukaId,kukaEndEffectorIndex)
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if (hasPrevPose):
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p.addUserDebugLine(prevPose,pos,[0,0,0.3],1,trailDuration)
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p.addUserDebugLine(prevPose1,ls[4],[1,0,0],1,trailDuration)
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prevPose=pos
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prevPose1=ls[4]
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hasPrevPose = 1
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while 1:
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p.getCameraImage(320,
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200,
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flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX,
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renderer=p.ER_BULLET_HARDWARE_OPENGL)
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if (useRealTimeSimulation):
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dt = datetime.now()
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t = (dt.second / 60.) * 2. * math.pi
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else:
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t = t + 0.001
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if (useSimulation and useRealTimeSimulation == 0):
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p.stepSimulation()
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for i in range(1):
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pos = [-0.4, 0.2 * math.cos(t), 0. + 0.2 * math.sin(t)]
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#end effector points down, not up (in case useOrientation==1)
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orn = p.getQuaternionFromEuler([0, -math.pi, 0])
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if (useNullSpace == 1):
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if (useOrientation == 1):
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jointPoses = p.calculateInverseKinematics(kukaId, kukaEndEffectorIndex, pos, orn, ll, ul,
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jr, rp)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,
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kukaEndEffectorIndex,
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pos,
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lowerLimits=ll,
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upperLimits=ul,
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jointRanges=jr,
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restPoses=rp)
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else:
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if (useOrientation == 1):
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jointPoses = p.calculateInverseKinematics(kukaId,
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kukaEndEffectorIndex,
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pos,
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orn,
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jointDamping=jd,
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solver=ikSolver,
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maxNumIterations=100,
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residualThreshold=.01)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,
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kukaEndEffectorIndex,
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pos,
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solver=ikSolver)
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if (useSimulation):
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for i in range(numJoints):
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p.setJointMotorControl2(bodyIndex=kukaId,
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jointIndex=i,
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controlMode=p.POSITION_CONTROL,
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targetPosition=jointPoses[i],
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targetVelocity=0,
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force=500,
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positionGain=0.03,
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velocityGain=1)
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else:
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#reset the joint state (ignoring all dynamics, not recommended to use during simulation)
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for i in range(numJoints):
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p.resetJointState(kukaId, i, jointPoses[i])
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ls = p.getLinkState(kukaId, kukaEndEffectorIndex)
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if (hasPrevPose):
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p.addUserDebugLine(prevPose, pos, [0, 0, 0.3], 1, trailDuration)
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p.addUserDebugLine(prevPose1, ls[4], [1, 0, 0], 1, trailDuration)
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prevPose = pos
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prevPose1 = ls[4]
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hasPrevPose = 1
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