add yapf style and apply yapf to format all Python files

This recreates pull request #2192
This commit is contained in:
Erwin Coumans
2019-04-27 07:31:15 -07:00
parent c591735042
commit ef9570c315
347 changed files with 70304 additions and 22752 deletions

View File

@@ -5,36 +5,36 @@ import pybullet as p
import time
cid = p.connect(p.SHARED_MEMORY)
if (cid<0):
cid = p.connect(p.GUI)
restitutionId = p.addUserDebugParameter("restitution",0,1,1)
restitutionVelocityThresholdId = p.addUserDebugParameter("res. vel. threshold",0,3,0.2)
if (cid < 0):
cid = p.connect(p.GUI)
restitutionId = p.addUserDebugParameter("restitution", 0, 1, 1)
restitutionVelocityThresholdId = p.addUserDebugParameter("res. vel. threshold", 0, 3, 0.2)
lateralFrictionId = p.addUserDebugParameter("lateral friction",0,1,0.5)
spinningFrictionId = p.addUserDebugParameter("spinning friction",0,1,0.03)
rollingFrictionId = p.addUserDebugParameter("rolling friction",0,1,0.03)
lateralFrictionId = p.addUserDebugParameter("lateral friction", 0, 1, 0.5)
spinningFrictionId = p.addUserDebugParameter("spinning friction", 0, 1, 0.03)
rollingFrictionId = p.addUserDebugParameter("rolling friction", 0, 1, 0.03)
plane = p.loadURDF("plane_with_restitution.urdf")
sphere = p.loadURDF("sphere_with_restitution.urdf",[0,0,2])
sphere = p.loadURDF("sphere_with_restitution.urdf", [0, 0, 2])
p.setRealTimeSimulation(1)
p.setGravity(0,0,-10)
p.setGravity(0, 0, -10)
while (1):
restitution = p.readUserDebugParameter(restitutionId)
restitutionVelocityThreshold = p.readUserDebugParameter(restitutionVelocityThresholdId)
p.setPhysicsEngineParameter(restitutionVelocityThreshold=restitutionVelocityThreshold)
restitution = p.readUserDebugParameter(restitutionId)
restitutionVelocityThreshold = p.readUserDebugParameter(restitutionVelocityThresholdId)
p.setPhysicsEngineParameter(restitutionVelocityThreshold=restitutionVelocityThreshold)
lateralFriction = p.readUserDebugParameter(lateralFrictionId)
spinningFriction = p.readUserDebugParameter(spinningFrictionId)
rollingFriction = p.readUserDebugParameter(rollingFrictionId)
p.changeDynamics(plane,-1,lateralFriction=1)
p.changeDynamics(sphere,-1,lateralFriction=lateralFriction)
p.changeDynamics(sphere,-1,spinningFriction=spinningFriction)
p.changeDynamics(sphere,-1,rollingFriction=rollingFriction)
p.changeDynamics(plane,-1,restitution=restitution)
p.changeDynamics(sphere,-1,restitution=restitution)
pos,orn=p.getBasePositionAndOrientation(sphere)
#print("pos=")
#print(pos)
time.sleep(0.01)
lateralFriction = p.readUserDebugParameter(lateralFrictionId)
spinningFriction = p.readUserDebugParameter(spinningFrictionId)
rollingFriction = p.readUserDebugParameter(rollingFrictionId)
p.changeDynamics(plane, -1, lateralFriction=1)
p.changeDynamics(sphere, -1, lateralFriction=lateralFriction)
p.changeDynamics(sphere, -1, spinningFriction=spinningFriction)
p.changeDynamics(sphere, -1, rollingFriction=rollingFriction)
p.changeDynamics(plane, -1, restitution=restitution)
p.changeDynamics(sphere, -1, restitution=restitution)
pos, orn = p.getBasePositionAndOrientation(sphere)
#print("pos=")
#print(pos)
time.sleep(0.01)