add yapf style and apply yapf to format all Python files
This recreates pull request #2192
This commit is contained in:
@@ -1,52 +1,54 @@
|
||||
import os, inspect
|
||||
import os, inspect
|
||||
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
|
||||
parentdir = os.path.dirname(currentdir)
|
||||
os.sys.path.insert(0,parentdir)
|
||||
os.sys.path.insert(0, parentdir)
|
||||
import pybullet_data
|
||||
|
||||
|
||||
from pybullet_envs.scene_abstract import Scene
|
||||
import pybullet
|
||||
import pybullet
|
||||
|
||||
|
||||
class StadiumScene(Scene):
|
||||
zero_at_running_strip_start_line = True # if False, center of coordinates (0,0,0) will be at the middle of the stadium
|
||||
stadium_halflen = 105*0.25 # FOOBALL_FIELD_HALFLEN
|
||||
stadium_halfwidth = 50*0.25 # FOOBALL_FIELD_HALFWID
|
||||
stadiumLoaded=0
|
||||
|
||||
def episode_restart(self, bullet_client):
|
||||
self._p = bullet_client
|
||||
Scene.episode_restart(self, bullet_client) # contains cpp_world.clean_everything()
|
||||
if (self.stadiumLoaded==0):
|
||||
self.stadiumLoaded=1
|
||||
|
||||
# stadium_pose = cpp_household.Pose()
|
||||
# if self.zero_at_running_strip_start_line:
|
||||
# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
|
||||
|
||||
filename = os.path.join(pybullet_data.getDataPath(),"plane_stadium.sdf")
|
||||
self.ground_plane_mjcf=self._p.loadSDF(filename)
|
||||
#filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
|
||||
#self.ground_plane_mjcf = self._p.loadSDF(filename)
|
||||
#
|
||||
for i in self.ground_plane_mjcf:
|
||||
self._p.changeDynamics(i,-1,lateralFriction=0.8, restitution=0.5)
|
||||
self._p.changeVisualShape(i,-1,rgbaColor=[1,1,1,0.8])
|
||||
self._p.configureDebugVisualizer(pybullet.COV_ENABLE_PLANAR_REFLECTION,1)
|
||||
zero_at_running_strip_start_line = True # if False, center of coordinates (0,0,0) will be at the middle of the stadium
|
||||
stadium_halflen = 105 * 0.25 # FOOBALL_FIELD_HALFLEN
|
||||
stadium_halfwidth = 50 * 0.25 # FOOBALL_FIELD_HALFWID
|
||||
stadiumLoaded = 0
|
||||
|
||||
def episode_restart(self, bullet_client):
|
||||
self._p = bullet_client
|
||||
Scene.episode_restart(self, bullet_client) # contains cpp_world.clean_everything()
|
||||
if (self.stadiumLoaded == 0):
|
||||
self.stadiumLoaded = 1
|
||||
|
||||
# stadium_pose = cpp_household.Pose()
|
||||
# if self.zero_at_running_strip_start_line:
|
||||
# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
|
||||
|
||||
filename = os.path.join(pybullet_data.getDataPath(), "plane_stadium.sdf")
|
||||
self.ground_plane_mjcf = self._p.loadSDF(filename)
|
||||
#filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
|
||||
#self.ground_plane_mjcf = self._p.loadSDF(filename)
|
||||
#
|
||||
for i in self.ground_plane_mjcf:
|
||||
self._p.changeDynamics(i, -1, lateralFriction=0.8, restitution=0.5)
|
||||
self._p.changeVisualShape(i, -1, rgbaColor=[1, 1, 1, 0.8])
|
||||
self._p.configureDebugVisualizer(pybullet.COV_ENABLE_PLANAR_REFLECTION, 1)
|
||||
|
||||
# for j in range(p.getNumJoints(i)):
|
||||
# self._p.changeDynamics(i,j,lateralFriction=0)
|
||||
#despite the name (stadium_no_collision), it DID have collision, so don't add duplicate ground
|
||||
|
||||
|
||||
# for j in range(p.getNumJoints(i)):
|
||||
# self._p.changeDynamics(i,j,lateralFriction=0)
|
||||
#despite the name (stadium_no_collision), it DID have collision, so don't add duplicate ground
|
||||
|
||||
class SinglePlayerStadiumScene(StadiumScene):
|
||||
"This scene created by environment, to work in a way as if there was no concept of scene visible to user."
|
||||
multiplayer = False
|
||||
"This scene created by environment, to work in a way as if there was no concept of scene visible to user."
|
||||
multiplayer = False
|
||||
|
||||
|
||||
class MultiplayerStadiumScene(StadiumScene):
|
||||
multiplayer = True
|
||||
players_count = 3
|
||||
def actor_introduce(self, robot):
|
||||
StadiumScene.actor_introduce(self, robot)
|
||||
i = robot.player_n - 1 # 0 1 2 => -1 0 +1
|
||||
robot.move_robot(0, i, 0)
|
||||
multiplayer = True
|
||||
players_count = 3
|
||||
|
||||
def actor_introduce(self, robot):
|
||||
StadiumScene.actor_introduce(self, robot)
|
||||
i = robot.player_n - 1 # 0 1 2 => -1 0 +1
|
||||
robot.move_robot(0, i, 0)
|
||||
|
||||
Reference in New Issue
Block a user