added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
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@@ -23,6 +23,11 @@ subject to the following restrictions:
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#include "../Extras/GIMPACTBullet/btGIMPACTMeshShape.h"
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#include "../Extras/GIMPACTBullet/btConcaveConcaveCollisionAlgorithm.h"
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//#define USE_PARALLEL_DISPATCHER 1
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#ifdef USE_PARALLEL_DISPATCHER
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#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#endif//USE_PARALLEL_DISPATCHER
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#include "BMF_Api.h"
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@@ -1630,13 +1635,22 @@ void ConcaveDemo::initPhysics()
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g_trimeshData = new btGIMPACTMeshData(indexVertexArrays);
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//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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#ifdef USE_PARALLEL_DISPATCHER
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btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher();
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#else
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
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#endif//USE_PARALLEL_DISPATCHER
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//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver);
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m_gimpactCollisionCreateFunc = new btConcaveConcaveCollisionAlgorithm::CreateFunc;
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dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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dispatcher->registerCollisionCreateFunc(TRIANGLE_MESH_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
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