added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
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@@ -53,6 +53,8 @@ public:
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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virtual void processAllTrianglesBruteForce(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
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virtual void setLocalScaling(const btVector3& scaling);
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