added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)

This commit is contained in:
ejcoumans
2007-06-13 22:35:14 +00:00
parent 05cbd96972
commit effb5a8b62
7 changed files with 80 additions and 16 deletions

View File

@@ -53,6 +53,8 @@ public:
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
virtual void processAllTrianglesBruteForce(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void setLocalScaling(const btVector3& scaling);