switched to new glad2
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@@ -102,7 +102,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
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};
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// Load EGL functions
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int egl_version = gladLoadEGLInternalLoader(NULL);
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int egl_version = gladLoaderLoadEGL(NULL);
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if(!egl_version) {
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fprintf(stderr, "failed to EGL with glad.\n");
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exit(EXIT_FAILURE);
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@@ -157,7 +157,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
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exit(EXIT_FAILURE);
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}
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egl_version = gladLoadEGLInternalLoader(m_data->egl_display);
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egl_version = gladLoaderLoadEGL(m_data->egl_display);
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if (!egl_version) {
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fprintf(stderr, "Unable to reload EGL.\n");
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exit(EXIT_FAILURE);
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@@ -187,7 +187,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
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fprintf(stderr, "Didn't get exactly one config, but %d\n", m_data->num_configs);
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exit(EXIT_FAILURE);
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}
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m_data->egl_surface = eglCreatePbufferSurface(
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m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs);
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if (m_data->egl_surface == EGL_NO_SURFACE) {
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@@ -202,15 +202,20 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
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fprintf(stderr, "Unable to create EGL context (eglError: %d)\n",eglGetError());
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exit(EXIT_FAILURE);
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}
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eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface,
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m_data->success =
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eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface,
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m_data->egl_context);
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printf("Finish creating EGL OpenGL window.\n");
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if (!gladLoadGL(eglGetProcAddress)) {
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fprintf(stderr, "failed to GL with glad.\n");
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if (!m_data->success) {
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fprintf(stderr, "Failed to make context current (eglError: %d)\n", eglGetError());
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exit(EXIT_FAILURE);
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}
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if (!gladLoadGL(eglGetProcAddress)) {
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fprintf(stderr, "failed to load GL with glad.\n");
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exit(EXIT_FAILURE);
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}
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const GLubyte* ven = glGetString(GL_VENDOR);
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printf("GL_VENDOR=%s\n", ven);
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