split the unitsphere search in a separate kernel, m_findSeparatingAxisUnitSphereKernel, hopefully it works on Mac OSX OpenCL now.

This commit is contained in:
Erwin Coumans
2014-01-16 14:19:43 -08:00
parent b53cc5edb8
commit f14ec7b870
6 changed files with 126 additions and 62 deletions

View File

@@ -148,6 +148,10 @@ m_unitSphereDirections(m_context,m_queue)
b3Assert(m_mprPenetrationKernel);
b3Assert(errNum==CL_SUCCESS);
m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "findSeparatingAxisUnitSphereKernel",&errNum,mprProg );
b3Assert(m_findSeparatingAxisUnitSphereKernel);
b3Assert(errNum==CL_SUCCESS);
int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
m_unitSphereDirections.resize(numDirections);
@@ -285,6 +289,8 @@ GpuSatCollision::~GpuSatCollision()
if (m_findSeparatingAxisEdgeEdgeKernel)
clReleaseKernel(m_findSeparatingAxisEdgeEdgeKernel);
if (m_findSeparatingAxisUnitSphereKernel)
clReleaseKernel(m_findSeparatingAxisUnitSphereKernel);
if (m_mprPenetrationKernel)
clReleaseKernel(m_mprPenetrationKernel);
@@ -3200,34 +3206,59 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
{
B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( pairs->getBufferCL(), true ),
b3BufferInfoCL( bodyBuf->getBufferCL(),true),
b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
b3BufferInfoCL( convexData.getBufferCL(),true),
b3BufferInfoCL( gpuVertices.getBufferCL(),true),
b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
b3BufferInfoCL( gpuFaces.getBufferCL(),true),
b3BufferInfoCL( gpuIndices.getBufferCL(),true),
b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
b3BufferInfoCL( m_sepNormals.getBufferCL()),
b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
b3BufferInfoCL( m_dmins.getBufferCL()),
b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true)
B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( pairs->getBufferCL(), true ),
b3BufferInfoCL( bodyBuf->getBufferCL(),true),
b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
b3BufferInfoCL( convexData.getBufferCL(),true),
b3BufferInfoCL( gpuVertices.getBufferCL(),true),
b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
b3BufferInfoCL( gpuFaces.getBufferCL(),true),
b3BufferInfoCL( gpuIndices.getBufferCL(),true),
b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
b3BufferInfoCL( m_sepNormals.getBufferCL()),
b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
b3BufferInfoCL( m_dmins.getBufferCL()),
b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true)
};
};
b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel");
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( numDirections);
launcher.setConst( nPairs );
b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel");
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( numDirections);
launcher.setConst( nPairs );
int num = nPairs;
launcher.launch1D( num);
clFinish(m_queue);
int num = nPairs;
launcher.launch1D( num);
clFinish(m_queue);
}
{
B3_PROFILE("findSeparatingAxisUnitSphereKernel");
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( pairs->getBufferCL(), true ),
b3BufferInfoCL( bodyBuf->getBufferCL(),true),
b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
b3BufferInfoCL( convexData.getBufferCL(),true),
b3BufferInfoCL( gpuVertices.getBufferCL(),true),
b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true),
b3BufferInfoCL( m_sepNormals.getBufferCL()),
b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
b3BufferInfoCL( m_dmins.getBufferCL())
};
}
b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel,"findSeparatingAxisUnitSphereKernel");
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
launcher.setConst( numDirections);
launcher.setConst( nPairs );
int num = nPairs;
launcher.launch1D( num);
clFinish(m_queue);
}
}