split the unitsphere search in a separate kernel, m_findSeparatingAxisUnitSphereKernel, hopefully it works on Mac OSX OpenCL now.
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@@ -27,6 +27,7 @@ struct GpuSatCollision
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cl_command_queue m_queue;
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cl_kernel m_findSeparatingAxisKernel;
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cl_kernel m_mprPenetrationKernel;
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cl_kernel m_findSeparatingAxisUnitSphereKernel;
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cl_kernel m_findSeparatingAxisVertexFaceKernel;
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