Fixed over 500 compile warnings. Mostly:

* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
This commit is contained in:
sjbaker
2006-09-23 14:51:54 +00:00
parent ccced9fd82
commit f1627677df
78 changed files with 1629 additions and 1691 deletions

View File

@@ -45,8 +45,8 @@ GL_Simplex1to4 simplex;
CollisionObject objects[maxNumObjects];
CollisionWorld* collisionWorld = 0;
int screenWidth = 640.f;
int screenHeight = 480.f;
int screenWidth = 640;
int screenHeight = 480;
int main(int argc,char** argv)
@@ -74,8 +74,8 @@ void CollisionInterfaceDemo::initPhysics()
objects[0].m_worldTransform.setBasis(basisA);
objects[1].m_worldTransform.setBasis(basisB);
SimdPoint3 points0[3]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1)};
SimdPoint3 points1[5]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1),SimdPoint3(0,0,-1),SimdPoint3(-1,-1,0)};
//SimdPoint3 points0[3]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1)};
//SimdPoint3 points1[5]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1),SimdPoint3(0,0,-1),SimdPoint3(-1,-1,0)};
BoxShape* boxA = new BoxShape(SimdVector3(1,1,1));
BoxShape* boxB = new BoxShape(SimdVector3(0.5,0.5,0.5));