Fixed over 500 compile warnings. Mostly:
* Unused variables. * Missing newlines at ends of #included files. * signed int loop variables where the termination condition is an unsigned 'get number of' function. * 'NULL' used inappropriately for an integer or character constant (NULL is a pointer) * abstract base classes with no virtual destructor. * Floating point constants used to initialise integer variables.
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@@ -113,7 +113,6 @@ static void intersect(const float *p1,const float *p2,float *split,const float *
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{
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float dp1 = DistToPt(p1,plane);
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float dp2 = DistToPt(p2,plane);
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float dir[3];
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@@ -129,7 +128,6 @@ static void intersect(const float *p1,const float *p2,float *split,const float *
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split[0] = (dir[0]*t)+p1[0];
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split[1] = (dir[1]*t)+p1[1];
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split[2] = (dir[2]*t)+p1[2];
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}
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@@ -602,8 +600,6 @@ float computeConcavity(unsigned int vcount,
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float bmin[3];
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float bmax[3];
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float diagonal = getBoundingRegion( result.mNumOutputVertices, result.mOutputVertices, sizeof(float)*3, bmin, bmax );
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float dx = bmax[0] - bmin[0];
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float dy = bmax[1] - bmin[1];
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float dz = bmax[2] - bmin[2];
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@@ -614,8 +610,6 @@ float computeConcavity(unsigned int vcount,
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center.y = bmin[1] + dy*0.5f;
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center.z = bmin[2] + dz*0.5f;
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float boundVolume = dx*dy*dz;
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volume = computeMeshVolume2( result.mOutputVertices, result.mNumFaces, result.mIndices );
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#if 1
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