Fixed over 500 compile warnings. Mostly:

* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
This commit is contained in:
sjbaker
2006-09-23 14:51:54 +00:00
parent ccced9fd82
commit f1627677df
78 changed files with 1629 additions and 1691 deletions

View File

@@ -327,13 +327,13 @@ static void DrawAabb(IDebugDraw* debugDrawer,const SimdVector3& from,const SimdV
CcdPhysicsEnvironment::CcdPhysicsEnvironment(Dispatcher* dispatcher,OverlappingPairCache* pairCache)
:m_scalingPropagated(false),
m_numIterations(10),
: m_numIterations(10),
m_numTimeSubSteps(1),
m_ccdMode(0),
m_solverType(-1),
m_profileTimings(0),
m_enableSatCollisionDetection(false)
m_enableSatCollisionDetection(false),
m_scalingPropagated(false)
{
for (int i=0;i<PHY_NUM_RESPONSE;i++)
@@ -383,9 +383,6 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
assert(body->m_broadphaseHandle);
BroadphaseInterface* scene = GetBroadphase();
CollisionShape* shapeinterface = ctrl->GetCollisionShape();
assert(shapeinterface);
@@ -695,10 +692,6 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
Profiler::endBlock("DispatchAllCollisionPairs");
#endif //USE_QUICKPROF
int numRigidBodies = m_controllers.size();
m_islandManager->UpdateActivationState(GetCollisionWorld(),GetCollisionWorld()->GetDispatcher());
{
@@ -1445,10 +1438,6 @@ void CcdPhysicsEnvironment::removeConstraint(int constraintId)
PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
{
float minFraction = 1.f;
SimdVector3 rayFrom(fromX,fromY,fromZ);
SimdVector3 rayTo(toX,toY,toZ);
@@ -1629,9 +1618,6 @@ void CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctr
void CcdPhysicsEnvironment::CallbackTriggers()
{
CcdPhysicsController* ctrl0=0,*ctrl1=0;
if (m_triggerCallbacks[PHY_OBJECT_RESPONSE] || (m_debugDrawer && (m_debugDrawer->GetDebugMode() & IDebugDraw::DBG_DrawContactPoints)))
{
//walk over all overlapping pairs, and if one of the involved bodies is registered for trigger callback, perform callback