wrapped up first version of the FractureDemo

move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture
add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
This commit is contained in:
erwin.coumans
2011-03-18 00:20:52 +00:00
parent 74a65a6207
commit f17fa297d5
6 changed files with 172 additions and 149 deletions

View File

@@ -66,11 +66,11 @@ class FractureDemo : public PlatformDemoApplication
virtual void clientMoveAndDisplay();
virtual void displayCallback();
virtual void keyboardCallback(unsigned char key, int x, int y);
virtual void keyboardUpCallback(unsigned char key, int x, int y);
virtual void clientResetScene();
static DemoApplication* Create()
{
FractureDemo* demo = new FractureDemo;