wrapped up first version of the FractureDemo
move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
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@@ -66,11 +66,11 @@ class FractureDemo : public PlatformDemoApplication
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virtual void clientMoveAndDisplay();
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virtual void displayCallback();
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virtual void keyboardCallback(unsigned char key, int x, int y);
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virtual void keyboardUpCallback(unsigned char key, int x, int y);
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virtual void clientResetScene();
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static DemoApplication* Create()
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{
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FractureDemo* demo = new FractureDemo;
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