wrapped up first version of the FractureDemo
move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
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@@ -1115,12 +1115,13 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
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//should traverse the contacts random order...
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int iteration;
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{
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solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
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for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
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{
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solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
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}
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solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
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}
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return 0.f;
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}
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