wrapped up first version of the FractureDemo
move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
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@@ -236,7 +236,10 @@ public:
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btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; }
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void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; }
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btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; }
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btScalar getLinearPos() { return m_linPos; }
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btScalar getLinearPos() const { return m_linPos; }
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btScalar getAngularPos() const { return m_angPos; }
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// access for ODE solver
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