Add new gripper in VR.
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@@ -12,6 +12,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
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#include "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodySliderConstraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
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#include "LinearMath/btHashMap.h"
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#include "BulletInverseDynamics/MultiBodyTree.hpp"
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#include "IKTrajectoryHelper.h"
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@@ -390,8 +391,8 @@ struct PhysicsServerCommandProcessorInternalData
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btMultiBody* m_gripperMultiBody;
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btMultiBodyFixedConstraint* m_kukaGripperFixed;
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btMultiBody* m_kukaGripperMultiBody;
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btMultiBodySliderConstraint* m_kukaGripperSlider1;
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btMultiBodySliderConstraint* m_kukaGripperSlider2;
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btMultiBodyPoint2Point* m_kukaGripperRevolute1;
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btMultiBodyPoint2Point* m_kukaGripperRevolute2;
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int m_huskyId;
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int m_KukaId;
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int m_sphereId;
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@@ -2976,7 +2977,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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loadUrdf("r2d2.urdf", btVector3(2, -2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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// Load one motor gripper for kuka
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loadSdf("gripper/wsg50_one_motor_gripper_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
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loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
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m_data->m_gripperId = bodyId + 1;
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InteralBodyData* kukaBody = m_data->getHandle(m_data->m_KukaId);
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InteralBodyData* gripperBody = m_data->getHandle(m_data->m_gripperId);
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@@ -3002,23 +3003,23 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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//loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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// Add slider joint for fingers
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btVector3 pivotInParent1(0, 0, 0.06);
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btVector3 pivotInParent1(-0.055, 0, 0.02);
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btVector3 pivotInChild1(0, 0, 0);
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btMatrix3x3 frameInParent1(btQuaternion(0, 0, 0, 1.0));
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btMatrix3x3 frameInChild1(btQuaternion(0, 0, 0, 1.0));
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btVector3 jointAxis1(1.0, 0, 0);
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btVector3 pivotInParent2(0, 0, 0.06);
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btVector3 pivotInParent2(0.055, 0, 0.02);
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btVector3 pivotInChild2(0, 0, 0);
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btMatrix3x3 frameInParent2(btQuaternion(0, 0, 0, 1.0));
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btMatrix3x3 frameInChild2(btQuaternion(0, 0, 1.0, 0));
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btVector3 jointAxis2(1.0, 0, 0);
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m_data->m_kukaGripperSlider1 = new btMultiBodySliderConstraint(gripperBody->m_multiBody, 0, gripperBody->m_multiBody, 3, pivotInParent1, pivotInChild1, frameInParent1, frameInChild1, jointAxis1);
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m_data->m_kukaGripperSlider1->setMaxAppliedImpulse(5.0);
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m_data->m_kukaGripperSlider2 = new btMultiBodySliderConstraint(gripperBody->m_multiBody, 0, gripperBody->m_multiBody, 6, pivotInParent2, pivotInChild2, frameInParent2, frameInChild2, jointAxis2);
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m_data->m_kukaGripperSlider2->setMaxAppliedImpulse(5.0);
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m_data->m_kukaGripperRevolute1 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 2, gripperBody->m_multiBody, 4, pivotInParent1, pivotInChild1);
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m_data->m_kukaGripperRevolute1->setMaxAppliedImpulse(5.0);
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m_data->m_kukaGripperRevolute2 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 3, gripperBody->m_multiBody, 6, pivotInParent2, pivotInChild2);
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m_data->m_kukaGripperRevolute2->setMaxAppliedImpulse(5.0);
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m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperSlider1);
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m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperSlider2);
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m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute1);
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m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute2);
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if (kukaBody->m_multiBody)
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{
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@@ -3090,6 +3091,12 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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// Chess area
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loadUrdf("table_square.urdf", btVector3(2.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("pawn.urdf", btVector3(1.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("queen.urdf", btVector3(1.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("king.urdf", btVector3(2.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("bishop.urdf", btVector3(2.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("rook.urdf", btVector3(2.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("knight.urdf", btVector3(2.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("husky/husky.urdf", btVector3(5, 2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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m_data->m_huskyId = bodyId;
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@@ -3105,7 +3112,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
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if (motor)
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{
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btScalar posTarget = (-0.045)*btMin(btScalar(0.75), gVRGripperAnalog) / 0.75;
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btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripperAnalog) / 0.75;
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motor->setPositionTarget(posTarget, .2);
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motor->setVelocityTarget(0.0, .5);
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motor->setMaxAppliedImpulse(5.0);
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