only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
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@@ -212,6 +212,9 @@ void ColladaDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@@ -226,7 +229,8 @@ void ColladaDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_dynamicsWorld->updateAabbs();
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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