add multibody interpolation transform so that collision detection is consistent with rigidbody

This commit is contained in:
Xuchen Han
2019-07-31 20:40:22 -07:00
parent ec403f790d
commit f1e7ce9ce1
10 changed files with 196 additions and 46 deletions

View File

@@ -44,7 +44,7 @@ static btVector3 generateUnitOrthogonalVector(const btVector3& u)
void btDeformableContactProjection::update()
{
///solve rigid body constraints
m_world->getSolverInfo().m_numIterations = 10;
m_world->getSolverInfo().m_numIterations = 1;
m_world->btMultiBodyDynamicsWorld::solveInternalConstraints(m_world->getSolverInfo());
// loop through constraints to set constrained values