add multibody interpolation transform so that collision detection is consistent with rigidbody
This commit is contained in:
@@ -161,7 +161,7 @@ void btDeformableRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collision
|
||||
|
||||
void btDeformableRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
|
||||
btMultiBodyDynamicsWorld::predictUnconstraintMotion(timeStep);
|
||||
m_deformableBodySolver->predictMotion(float(timeStep));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user