Fix Featherstone btMultiBodyPoint2Point constraint and picking: don't assume body 0 is the fixed body!
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@@ -34,6 +34,7 @@ struct btMultiBodyJacobianData
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btAlignedObjectArray<btVector3> scratch_v;
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btAlignedObjectArray<btMatrix3x3> scratch_m;
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btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
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int m_fixedBodyId;
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};
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