diff --git a/src/BulletDynamics/Character/btKinematicCharacterController.cpp b/src/BulletDynamics/Character/btKinematicCharacterController.cpp index 48f4d3423..f193b6a89 100644 --- a/src/BulletDynamics/Character/btKinematicCharacterController.cpp +++ b/src/BulletDynamics/Character/btKinematicCharacterController.cpp @@ -340,7 +340,7 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co if (callback.hasHit()) { // we moved only a fraction - btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); + //btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); /* If the distance is farther than the collision margin, move */ // if (hitDistance > m_addedMargin)