pybullet eglPlugin: fix Mac OSX build

This commit is contained in:
Erwin Coumans
2018-09-10 08:55:47 -07:00
parent 6992195ba8
commit f26d4fdc4c
2 changed files with 7 additions and 4 deletions

View File

@@ -33,7 +33,10 @@ subject to the following restrictions:
#include "../TinyRenderer/model.h"
#include "stb_image/stb_image.h"
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
typedef MacOpenGLWindow DefaultOpenGLWindow;
#else
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
typedef Win32OpenGLWindow DefaultOpenGLWindow;
@@ -44,8 +47,9 @@ typedef EGLOpenGLWindow DefaultOpenGLWindow;
#else
#include "OpenGLWindow/X11OpenGLWindow.h"
typedef X11OpenGLWindow DefaultOpenGLWindow;
#endif
#endif
#endif//BT_USE_EGL
#endif// _WIN32
#endif //__APPLE__
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "OpenGLWindow/GLRenderToTexture.h"

View File

@@ -122,7 +122,6 @@ struct TinyRendererVisualShapeConverterInternalData
virtual ~TinyRendererVisualShapeConverterInternalData()
{
printf("~TinyRendererVisualShapeConverterInternalData()\n");
}
};