pybullet eglPlugin: fix Mac OSX build
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@@ -33,7 +33,10 @@ subject to the following restrictions:
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#include "../TinyRenderer/model.h"
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#include "../TinyRenderer/model.h"
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#include "stb_image/stb_image.h"
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#include "stb_image/stb_image.h"
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#ifdef __APPLE__
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#include "OpenGLWindow/MacOpenGLWindow.h"
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typedef MacOpenGLWindow DefaultOpenGLWindow;
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#else
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#ifdef _WIN32
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#ifdef _WIN32
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#include "OpenGLWindow/Win32OpenGLWindow.h"
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#include "OpenGLWindow/Win32OpenGLWindow.h"
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typedef Win32OpenGLWindow DefaultOpenGLWindow;
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typedef Win32OpenGLWindow DefaultOpenGLWindow;
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@@ -44,8 +47,9 @@ typedef EGLOpenGLWindow DefaultOpenGLWindow;
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#else
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#else
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#include "OpenGLWindow/X11OpenGLWindow.h"
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#include "OpenGLWindow/X11OpenGLWindow.h"
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typedef X11OpenGLWindow DefaultOpenGLWindow;
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typedef X11OpenGLWindow DefaultOpenGLWindow;
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#endif
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#endif//BT_USE_EGL
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#endif
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#endif// _WIN32
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#endif //__APPLE__
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLRenderToTexture.h"
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#include "OpenGLWindow/GLRenderToTexture.h"
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@@ -122,7 +122,6 @@ struct TinyRendererVisualShapeConverterInternalData
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virtual ~TinyRendererVisualShapeConverterInternalData()
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virtual ~TinyRendererVisualShapeConverterInternalData()
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{
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{
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printf("~TinyRendererVisualShapeConverterInternalData()\n");
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}
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}
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};
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};
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