add raycast accelerator for btHeightfieldTerrainShape, thanks to Marc Zylann, see https://github.com/bulletphysics/bullet3/pull/2062
it can be disabled by setting the flag cb.m_flags |= btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator; acceleration is disabled for z axis up. add btHeightfieldTerrainShape example to example browser
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@@ -439,12 +439,15 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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virtual void renderScene()
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{
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if (m_dynamicsWorld)
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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}
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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}
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{
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m_guiHelper->render(m_dynamicsWorld);
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{
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m_guiHelper->render(m_dynamicsWorld);
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}
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}
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}
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};
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