Added raycast against trianglemesh. Will be extended to object cast soon.
Thanks John Rowe (JMC)
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@@ -29,8 +29,6 @@ btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const
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void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
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{
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const btVector3 &vert0=triangle[0];
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const btVector3 &vert1=triangle[1];
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const btVector3 &vert2=triangle[2];
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