From f341acc44a34490f1d1e9784331c93b3bcd5accc Mon Sep 17 00:00:00 2001 From: erwincoumans Date: Wed, 21 Feb 2018 08:50:47 -0800 Subject: [PATCH] glew->glad --- examples/StandaloneMain/hellovr_opengl_main.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/examples/StandaloneMain/hellovr_opengl_main.cpp b/examples/StandaloneMain/hellovr_opengl_main.cpp index 98ca8381c..0b444fe73 100644 --- a/examples/StandaloneMain/hellovr_opengl_main.cpp +++ b/examples/StandaloneMain/hellovr_opengl_main.cpp @@ -2291,16 +2291,9 @@ bool CGLRenderModel::BInit( const vr::RenderModel_t & vrModel, const vr::RenderM glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); -#ifdef _WIN32 GLfloat fLargest; -#ifdef B3_USE_GLFW glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest ); -#else - glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest ); -#endif //B3_USE_GLFW -#endif//_WIN32 glBindTexture( GL_TEXTURE_2D, 0 ); m_unVertexCount = vrModel.unTriangleCount * 3;