cleanup memory in CcdPhysicsDemo, RagdollDemo, ConcaveDemo, BspDemo (work in progress)

This commit is contained in:
ejcoumans
2007-11-01 05:50:50 +00:00
parent a146bbc293
commit f3424f491c
11 changed files with 479 additions and 107 deletions

View File

@@ -47,11 +47,11 @@ subject to the following restrictions:
///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures
class BspToBulletConverter : public BspConverter
{
DemoApplication* m_demoApp;
BspDemo* m_demoApp;
public:
BspToBulletConverter(DemoApplication* demoApp)
BspToBulletConverter(BspDemo* demoApp)
:m_demoApp(demoApp)
{
}
@@ -69,7 +69,9 @@ public:
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,0,-10.f));
//this create an internal copy of the vertices
btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
m_demoApp->m_collisionShapes.push_back(shape);
//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
m_demoApp->localCreateRigidBody(mass, startTransform,shape);
@@ -91,7 +93,42 @@ public:
BspDemo::~BspDemo()
{
//cleanup in the reverse order of creation/initialization
//remove the rigidbodies from the dynamics world and delete them
int i;
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject( obj );
delete obj;
}
//delete collision shapes
for (int j=0;j<m_collisionShapes.size();j++)
{
btCollisionShape* shape = m_collisionShapes[j];
delete shape;
}
//delete dynamics world
delete m_dynamicsWorld;
//delete solver
delete m_solver;
//delete broadphase
delete m_broadphase;
//delete dispatcher
delete m_dispatcher;
delete m_collisionConfiguration;
}
void BspDemo::initPhysics(char* bspfilename)
@@ -105,16 +142,16 @@ void BspDemo::initPhysics(char* bspfilename)
///Setup a Physics Simulation Environment
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_collisionConfiguration = new btDefaultCollisionConfiguration();
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);
m_broadphase = new btAxisSweep3(worldMin,worldMax);
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
m_solver = new btSequentialImpulseConstraintSolver();
//ConstraintSolver* solver = new OdeConstraintSolver;
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration);
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld->setGravity(-m_cameraUp * 10);