cleanup memory in CcdPhysicsDemo, RagdollDemo, ConcaveDemo, BspDemo (work in progress)
This commit is contained in:
@@ -47,11 +47,11 @@ subject to the following restrictions:
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///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures
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///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures
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class BspToBulletConverter : public BspConverter
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class BspToBulletConverter : public BspConverter
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{
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{
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DemoApplication* m_demoApp;
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BspDemo* m_demoApp;
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public:
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public:
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BspToBulletConverter(DemoApplication* demoApp)
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BspToBulletConverter(BspDemo* demoApp)
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:m_demoApp(demoApp)
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:m_demoApp(demoApp)
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{
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{
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}
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}
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@@ -69,7 +69,9 @@ public:
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startTransform.setIdentity();
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,0,-10.f));
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startTransform.setOrigin(btVector3(0,0,-10.f));
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//this create an internal copy of the vertices
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//this create an internal copy of the vertices
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btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
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btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
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m_demoApp->m_collisionShapes.push_back(shape);
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//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
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//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
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m_demoApp->localCreateRigidBody(mass, startTransform,shape);
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m_demoApp->localCreateRigidBody(mass, startTransform,shape);
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@@ -91,7 +93,42 @@ public:
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BspDemo::~BspDemo()
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BspDemo::~BspDemo()
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{
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{
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject( obj );
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delete obj;
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}
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//delete collision shapes
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for (int j=0;j<m_collisionShapes.size();j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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//delete dynamics world
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delete m_dynamicsWorld;
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delete m_dynamicsWorld;
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//delete solver
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delete m_solver;
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//delete broadphase
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delete m_broadphase;
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//delete dispatcher
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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}
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void BspDemo::initPhysics(char* bspfilename)
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void BspDemo::initPhysics(char* bspfilename)
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@@ -105,16 +142,16 @@ void BspDemo::initPhysics(char* bspfilename)
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///Setup a Physics Simulation Environment
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///Setup a Physics Simulation Environment
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btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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btVector3 worldMax(1000,1000,1000);
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btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);
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m_broadphase = new btAxisSweep3(worldMin,worldMax);
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//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
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btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
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m_solver = new btSequentialImpulseConstraintSolver();
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//ConstraintSolver* solver = new OdeConstraintSolver;
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//ConstraintSolver* solver = new OdeConstraintSolver;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration);
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld->setGravity(-m_cameraUp * 10);
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m_dynamicsWorld->setGravity(-m_cameraUp * 10);
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@@ -16,12 +16,36 @@ subject to the following restrictions:
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#define BSP_DEMO_H
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#define BSP_DEMO_H
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#include "DemoApplication.h"
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#include "DemoApplication.h"
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#include "LinearMath/btAlignedObjectArray.h"
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class btBroadphaseInterface;
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class btCollisionShape;
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class btOverlappingPairCache;
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class btCollisionDispatcher;
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class btConstraintSolver;
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struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes.
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///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes.
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class BspDemo : public DemoApplication
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class BspDemo : public DemoApplication
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{
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{
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public:
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public:
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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virtual ~BspDemo();
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virtual ~BspDemo();
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void initPhysics(char* bspfilename);
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void initPhysics(char* bspfilename);
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@@ -114,9 +114,7 @@ int shapeIndex[maxNumObjects];
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#define EXTRA_HEIGHT -10.f
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#define EXTRA_HEIGHT -10.f
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//GL_LineSegmentShape shapeE(btPoint3(-50,0,0),
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//GL_LineSegmentShape shapeE(btPoint3(-50,0,0),
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// btPoint3(50,0,0));
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// btPoint3(50,0,0));
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static const int numShapes = 4;
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btCollisionShape* shapePtr[numShapes] = {0,0,0,0};
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void CcdPhysicsDemo::createStack( btCollisionShape* boxShape, float halfCubeSize, int size, float zPos )
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void CcdPhysicsDemo::createStack( btCollisionShape* boxShape, float halfCubeSize, int size, float zPos )
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{
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{
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@@ -236,11 +234,6 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
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if (m_dynamicsWorld)
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if (m_dynamicsWorld)
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{
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{
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//swap solver
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#ifdef COMPARE_WITH_QUICKSTEP
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m_dynamicsWorld->setConstraintSolver( new OdeConstraintSolver());
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#endif //COMPARE_WITH_QUICKSTEP
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//#define FIXED_STEP 1
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//#define FIXED_STEP 1
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#ifdef FIXED_STEP
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#ifdef FIXED_STEP
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m_dynamicsWorld->stepSimulation(1.0f/60.f,0);
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m_dynamicsWorld->stepSimulation(1.0f/60.f,0);
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@@ -330,38 +323,22 @@ float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint&
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void CcdPhysicsDemo::initPhysics()
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void CcdPhysicsDemo::initPhysics()
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{
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{
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shapePtr[0] =
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///Please don't make the box sizes larger then 1000: the collision detection will be inaccurate.
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///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=346
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//#define USE_GROUND_PLANE 1
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//#define USE_GROUND_PLANE 1
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#ifdef USE_GROUND_PLANE
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#ifdef USE_GROUND_PLANE
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new btStaticPlaneShape(btVector3(0,1,0),0.5);
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m_collisionShapes.push_back(new btStaticPlaneShape(btVector3(0,1,0),0.5));
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#else
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#else
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new btBoxShape (btVector3(200,CUBE_HALF_EXTENTS,200));
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///Please don't make the box sizes larger then 1000: the collision detection will be inaccurate.
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///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=346
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m_collisionShapes.push_back(new btBoxShape (btVector3(200,CUBE_HALF_EXTENTS,200)));
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#endif
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#endif
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shapePtr[1] =
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#ifdef DO_BENCHMARK_PYRAMIDS
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#ifdef DO_BENCHMARK_PYRAMIDS
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new btBoxShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
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m_collisionShapes.push_back(new btBoxShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)));
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#else
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#else
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new btCylinderShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
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m_collisionShapes.push_back(new btCylinderShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)));
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#endif
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#endif
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shapePtr[2] =
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//new btSphereShape (CUBE_HALF_EXTENTS);
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//new btCapsuleShape(0.5*CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS);
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//new btCylinderShape (btVector3(1-gCollisionMargin,CUBE_HALF_EXTENTS-gCollisionMargin,1-gCollisionMargin));
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//new btConeShapeX(CUBE_HALF_EXTENTS,2.f*CUBE_HALF_EXTENTS);
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new btSphereShape (CUBE_HALF_EXTENTS);
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//new btBU_Simplex1to4(btPoint3(-1,-1,-1),btPoint3(1,-1,-1),btPoint3(-1,1,-1),btPoint3(0,0,1));
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//new btEmptyShape();
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shapePtr[3] = new btBoxShape (btVector3(0.4,1,0.8));
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#ifdef DO_BENCHMARK_PYRAMIDS
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#ifdef DO_BENCHMARK_PYRAMIDS
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@@ -372,8 +349,8 @@ void CcdPhysicsDemo::initPhysics()
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m_azi = 90.f;
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m_azi = 90.f;
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#endif //DO_BENCHMARK_PYRAMIDS
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#endif //DO_BENCHMARK_PYRAMIDS
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btCollisionDispatcher* dispatcher=0;
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m_dispatcher=0;
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btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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#ifdef USE_PARALLEL_DISPATCHER
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#ifdef USE_PARALLEL_DISPATCHER
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int maxNumOutstandingTasks = 4;
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int maxNumOutstandingTasks = 4;
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@@ -413,41 +390,34 @@ int maxNumOutstandingTasks = 4;
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#endif
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#endif
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dispatcher = new SpuGatheringCollisionDispatcher(threadSupportCollision,maxNumOutstandingTasks,collisionConfiguration);
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m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupportCollision,maxNumOutstandingTasks,m_collisionConfiguration);
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// dispatcher = new btCollisionDispatcher(collisionConfiguration);
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// m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#else
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#else
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dispatcher = new btCollisionDispatcher(collisionConfiguration);
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#endif //USE_PARALLEL_DISPATCHER
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#endif //USE_PARALLEL_DISPATCHER
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#ifdef USE_CUSTOM_NEAR_CALLBACK
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#ifdef USE_CUSTOM_NEAR_CALLBACK
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//this is optional
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//this is optional
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dispatcher->setNearCallback(customNearCallback);
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m_dispatcher->setNearCallback(customNearCallback);
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#endif
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#endif
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btVector3 worldAabbMin(-1000,-1000,-1000);
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btVector3 worldAabbMin(-1000,-1000,-1000);
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btVector3 worldAabbMax(1000,1000,1000);
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btVector3 worldAabbMax(1000,1000,1000);
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btBroadphaseInterface* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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/// For large worlds or over 16384 objects, use the bt32BitAxisSweep3 broadphase
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/// For large worlds or over 16384 objects, use the bt32BitAxisSweep3 broadphase
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// btBroadphaseInterface* broadphase = new bt32BitAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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// m_broadphase = new bt32BitAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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/// When trying to debug broadphase issues, try to use the btSimpleBroadphase
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/// When trying to debug broadphase issues, try to use the btSimpleBroadphase
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// btBroadphaseInterface* broadphase = new btSimpleBroadphase;
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// m_broadphase = new btSimpleBroadphase;
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#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
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dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
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//box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
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//box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
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#ifdef REGISTER_BOX_BOX
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#ifdef REGISTER_BOX_BOX
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dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
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m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
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#endif //REGISTER_BOX_BOX
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#endif //REGISTER_BOX_BOX
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dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc);
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btSphereTriangleCollisionAlgorithm::CreateFunc* triangleSphereCF = new btSphereTriangleCollisionAlgorithm::CreateFunc;
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triangleSphereCF->m_swapped = true;
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dispatcher->registerCollisionCreateFunc(TRIANGLE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,triangleSphereCF);
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#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
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#ifdef COMPARE_WITH_QUICKSTEP
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#ifdef COMPARE_WITH_QUICKSTEP
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btConstraintSolver* solver = new OdeConstraintSolver();
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m_solver = new OdeConstraintSolver();
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#else
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#else
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@@ -459,11 +429,11 @@ int maxNumOutstandingTasks = 4;
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createSolverLocalStoreMemory,
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createSolverLocalStoreMemory,
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maxNumOutstandingTasks));
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maxNumOutstandingTasks));
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btConstraintSolver* solver = new btParallelSequentialImpulseSolver(threadSupportSolver,maxNumOutstandingTasks);
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m_solver = new btParallelSequentialImpulseSolver(threadSupportSolver,maxNumOutstandingTasks);
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#else
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#else
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btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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m_solver = new btSequentialImpulseConstraintSolver;
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//default solverMode is SOLVER_RANDMIZE_ORDER. Warmstarting seems not to improve convergence, see
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//default solverMode is SOLVER_RANDMIZE_ORDER. Warmstarting seems not to improve convergence, see
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//solver->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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//m_solver->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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#endif //USE_PARALLEL_SOLVER
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#endif //USE_PARALLEL_SOLVER
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@@ -471,10 +441,10 @@ int maxNumOutstandingTasks = 4;
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#ifdef USER_DEFINED_FRICTION_MODEL
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#ifdef USER_DEFINED_FRICTION_MODEL
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//user defined friction model is not supported in 'cache friendly' solver yet, so switch to old solver
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//user defined friction model is not supported in 'cache friendly' solver yet, so switch to old solver
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solver->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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m_solver->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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#endif //USER_DEFINED_FRICTION_MODEL
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#endif //USER_DEFINED_FRICTION_MODEL
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btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld = world;
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m_dynamicsWorld = world;
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#ifdef DO_BENCHMARK_PYRAMIDS
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#ifdef DO_BENCHMARK_PYRAMIDS
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@@ -488,10 +458,10 @@ int maxNumOutstandingTasks = 4;
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#ifdef USER_DEFINED_FRICTION_MODEL
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#ifdef USER_DEFINED_FRICTION_MODEL
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{
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{
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//solver->setContactSolverFunc(ContactSolverFunc func,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
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//m_solver->setContactSolverFunc(ContactSolverFunc func,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
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solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
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m_solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
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solver->SetFrictionSolverFunc(myFrictionModel,DEFAULT_CONTACT_SOLVER_TYPE,USER_CONTACT_SOLVER_TYPE1);
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m_solver->SetFrictionSolverFunc(myFrictionModel,DEFAULT_CONTACT_SOLVER_TYPE,USER_CONTACT_SOLVER_TYPE1);
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solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,USER_CONTACT_SOLVER_TYPE1);
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m_solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,USER_CONTACT_SOLVER_TYPE1);
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//m_physicsEnvironmentPtr->setNumIterations(2);
|
//m_physicsEnvironmentPtr->setNumIterations(2);
|
||||||
}
|
}
|
||||||
#endif //USER_DEFINED_FRICTION_MODEL
|
#endif //USER_DEFINED_FRICTION_MODEL
|
||||||
@@ -517,8 +487,8 @@ int maxNumOutstandingTasks = 4;
|
|||||||
if (useCompound)
|
if (useCompound)
|
||||||
{
|
{
|
||||||
btCompoundShape* compoundShape = new btCompoundShape();
|
btCompoundShape* compoundShape = new btCompoundShape();
|
||||||
btCollisionShape* oldShape = shapePtr[1];
|
btCollisionShape* oldShape = m_collisionShapes[1];
|
||||||
shapePtr[1] = compoundShape;
|
m_collisionShapes[1] = compoundShape;
|
||||||
btVector3 sphereOffset(0,0,2);
|
btVector3 sphereOffset(0,0,2);
|
||||||
|
|
||||||
comOffset.setIdentity();
|
comOffset.setIdentity();
|
||||||
@@ -538,7 +508,7 @@ int maxNumOutstandingTasks = 4;
|
|||||||
|
|
||||||
for (i=0;i<gNumObjects;i++)
|
for (i=0;i<gNumObjects;i++)
|
||||||
{
|
{
|
||||||
btCollisionShape* shape = shapePtr[shapeIndex[i]];
|
btCollisionShape* shape = m_collisionShapes[shapeIndex[i]];
|
||||||
shape->setMargin(gCollisionMargin);
|
shape->setMargin(gCollisionMargin);
|
||||||
|
|
||||||
bool isDyna = i>0;
|
bool isDyna = i>0;
|
||||||
@@ -610,7 +580,7 @@ int maxNumOutstandingTasks = 4;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
localCreateRigidBody(0.f,trans,shapePtr[shapeIndex[0]]);
|
localCreateRigidBody(0.f,trans,m_collisionShapes[shapeIndex[0]]);
|
||||||
|
|
||||||
int numWalls = 15;
|
int numWalls = 15;
|
||||||
int wallHeight = 15;
|
int wallHeight = 15;
|
||||||
@@ -620,11 +590,11 @@ int maxNumOutstandingTasks = 4;
|
|||||||
for (int i=0;i<numWalls;i++)
|
for (int i=0;i<numWalls;i++)
|
||||||
{
|
{
|
||||||
float zPos = (i-numWalls/2) * wallDistance;
|
float zPos = (i-numWalls/2) * wallDistance;
|
||||||
createStack(shapePtr[shapeIndex[1]],halfExtents,wallHeight,zPos);
|
createStack(m_collisionShapes[shapeIndex[1]],halfExtents,wallHeight,zPos);
|
||||||
}
|
}
|
||||||
// createStack(shapePtr[shapeIndex[1]],halfExtends,20,10);
|
// createStack(m_collisionShapes[shapeIndex[1]],halfExtends,20,10);
|
||||||
|
|
||||||
// createStack(shapePtr[shapeIndex[1]],halfExtends,20,20);
|
// createStack(m_collisionShapes[shapeIndex[1]],halfExtends,20,20);
|
||||||
#define DESTROYER_BALL 1
|
#define DESTROYER_BALL 1
|
||||||
#ifdef DESTROYER_BALL
|
#ifdef DESTROYER_BALL
|
||||||
btTransform sphereTrans;
|
btTransform sphereTrans;
|
||||||
@@ -643,3 +613,50 @@ int maxNumOutstandingTasks = 4;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void CcdPhysicsDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
int i;
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
//delete solver
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
//delete broadphase
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -16,14 +16,45 @@ subject to the following restrictions:
|
|||||||
#define CCD_PHYSICS_DEMO_H
|
#define CCD_PHYSICS_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "DemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
||||||
class CcdPhysicsDemo : public DemoApplication
|
class CcdPhysicsDemo : public DemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btCollisionAlgorithmCreateFunc* m_boxBoxCF;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void initPhysics();
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual ~CcdPhysicsDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
virtual void displayCallback();
|
virtual void displayCallback();
|
||||||
|
|||||||
@@ -16,12 +16,35 @@ subject to the following restrictions:
|
|||||||
#define CONCAVE_DEMO_H
|
#define CONCAVE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "DemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
class btTriangleIndexVertexArray;
|
||||||
|
|
||||||
///ConcaveDemo shows usage of static concave triangle meshes
|
///ConcaveDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class ConcaveDemo : public DemoApplication
|
class ConcaveDemo : public DemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btTriangleIndexVertexArray* m_indexVertexArrays;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
bool m_animatedMesh;
|
bool m_animatedMesh;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@@ -32,6 +55,13 @@ class ConcaveDemo : public DemoApplication
|
|||||||
}
|
}
|
||||||
void initPhysics();
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual ~ConcaveDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
virtual void displayCallback();
|
virtual void displayCallback();
|
||||||
|
|||||||
@@ -142,6 +142,8 @@ void ConcaveDemo::initPhysics()
|
|||||||
|
|
||||||
gContactAddedCallback = CustomMaterialCombinerCallback;
|
gContactAddedCallback = CustomMaterialCombinerCallback;
|
||||||
|
|
||||||
|
#define USE_TRIMESH_SHAPE 1
|
||||||
|
#ifdef USE_TRIMESH_SHAPE
|
||||||
|
|
||||||
int vertStride = sizeof(btVector3);
|
int vertStride = sizeof(btVector3);
|
||||||
int indexStride = 3*sizeof(int);
|
int indexStride = 3*sizeof(int);
|
||||||
@@ -172,7 +174,7 @@ void ConcaveDemo::initPhysics()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles,
|
m_indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles,
|
||||||
gIndices,
|
gIndices,
|
||||||
indexStride,
|
indexStride,
|
||||||
totalVerts,(btScalar*) &gVertices[0].x(),vertStride);
|
totalVerts,(btScalar*) &gVertices[0].x(),vertStride);
|
||||||
@@ -182,7 +184,9 @@ void ConcaveDemo::initPhysics()
|
|||||||
//comment out the next line to read the BVH from disk (first run the demo once to create the BVH)
|
//comment out the next line to read the BVH from disk (first run the demo once to create the BVH)
|
||||||
#define SERIALIZE_TO_DISK 1
|
#define SERIALIZE_TO_DISK 1
|
||||||
#ifdef SERIALIZE_TO_DISK
|
#ifdef SERIALIZE_TO_DISK
|
||||||
trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays,useQuantizedAabbCompression);
|
trimeshShape = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression);
|
||||||
|
m_collisionShapes.push_back(trimeshShape);
|
||||||
|
|
||||||
|
|
||||||
///we can serialize the BVH data
|
///we can serialize the BVH data
|
||||||
void* buffer = 0;
|
void* buffer = 0;
|
||||||
@@ -193,10 +197,13 @@ void ConcaveDemo::initPhysics()
|
|||||||
FILE* file = fopen("bvh.bin","wb");
|
FILE* file = fopen("bvh.bin","wb");
|
||||||
fwrite(buffer,1,numBytes,file);
|
fwrite(buffer,1,numBytes,file);
|
||||||
fclose(file);
|
fclose(file);
|
||||||
|
btAlignedFree(buffer);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
trimeshShape = new btBvhTriangleMeshShape(indexVertexArrays,useQuantizedAabbCompression,false);
|
trimeshShape = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression,false);
|
||||||
|
|
||||||
char* fileName = "bvh.bin";
|
char* fileName = "bvh.bin";
|
||||||
|
|
||||||
@@ -225,9 +232,15 @@ void ConcaveDemo::initPhysics()
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
btCollisionShape* groundShape = trimeshShape;
|
||||||
|
|
||||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
#else
|
||||||
|
btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
||||||
|
m_collisionShapes.push_back(groundShape);
|
||||||
|
|
||||||
|
#endif //USE_TRIMESH_SHAPE
|
||||||
|
|
||||||
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
|
|
||||||
#ifdef USE_PARALLEL_DISPATCHER
|
#ifdef USE_PARALLEL_DISPATCHER
|
||||||
|
|
||||||
@@ -247,17 +260,17 @@ btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollision
|
|||||||
///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
|
///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,collisionConfiguration);
|
m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,m_collisionConfiguration);
|
||||||
#else
|
#else
|
||||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
#endif//USE_PARALLEL_DISPATCHER
|
#endif//USE_PARALLEL_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
btVector3 worldMin(-1000,-1000,-1000);
|
btVector3 worldMin(-1000,-1000,-1000);
|
||||||
btVector3 worldMax(1000,1000,1000);
|
btVector3 worldMax(1000,1000,1000);
|
||||||
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);
|
m_broadphase = new btAxisSweep3(worldMin,worldMax);
|
||||||
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
|
m_solver = new btSequentialImpulseConstraintSolver();
|
||||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration);
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||||
#ifdef USE_PARALLEL_DISPATCHER
|
#ifdef USE_PARALLEL_DISPATCHER
|
||||||
m_dynamicsWorld->getDispatchInfo().m_enableSPU=true;
|
m_dynamicsWorld->getDispatchInfo().m_enableSPU=true;
|
||||||
#endif //USE_PARALLEL_DISPATCHER
|
#endif //USE_PARALLEL_DISPATCHER
|
||||||
@@ -267,10 +280,12 @@ btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollision
|
|||||||
startTransform.setIdentity();
|
startTransform.setIdentity();
|
||||||
startTransform.setOrigin(btVector3(0,-2,0));
|
startTransform.setOrigin(btVector3(0,-2,0));
|
||||||
|
|
||||||
|
btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1));
|
||||||
|
m_collisionShapes.push_back(colShape);
|
||||||
|
|
||||||
{
|
{
|
||||||
for (int i=0;i<10;i++)
|
for (int i=0;i<10;i++)
|
||||||
{
|
{
|
||||||
btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1));
|
|
||||||
//btCollisionShape* colShape = new btCapsuleShape(0.5,2.0);//boxShape = new btSphereShape(1.f);
|
//btCollisionShape* colShape = new btCapsuleShape(0.5,2.0);//boxShape = new btSphereShape(1.f);
|
||||||
startTransform.setOrigin(btVector3(2*i,10,1));
|
startTransform.setOrigin(btVector3(2*i,10,1));
|
||||||
localCreateRigidBody(1, startTransform,colShape);
|
localCreateRigidBody(1, startTransform,colShape);
|
||||||
@@ -278,7 +293,7 @@ btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollision
|
|||||||
}
|
}
|
||||||
|
|
||||||
startTransform.setIdentity();
|
startTransform.setIdentity();
|
||||||
staticBody = localCreateRigidBody(mass, startTransform,trimeshShape);
|
staticBody = localCreateRigidBody(mass, startTransform,groundShape);
|
||||||
|
|
||||||
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
|
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
|
||||||
|
|
||||||
@@ -332,3 +347,55 @@ void ConcaveDemo::displayCallback(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void ConcaveDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
int i;
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
if (m_indexVertexArrays)
|
||||||
|
delete m_indexVertexArrays;
|
||||||
|
|
||||||
|
//delete solver
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
//delete broadphase
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -45,17 +45,11 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
const int maxNumObjects = 450;
|
|
||||||
|
|
||||||
static int shapeIndex[maxNumObjects];
|
|
||||||
|
|
||||||
btVector3 centroid;
|
btVector3 centroid;
|
||||||
|
|
||||||
#define CUBE_HALF_EXTENTS 4
|
#define CUBE_HALF_EXTENTS 4
|
||||||
|
|
||||||
static btCollisionShape* shapePtr[maxNumObjects];
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////
|
////////////////////////////////////
|
||||||
|
|
||||||
@@ -78,7 +72,8 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
tcount = wo.loadObj("../../file.obj");
|
tcount = wo.loadObj("../../file.obj");
|
||||||
}
|
}
|
||||||
|
|
||||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
|
||||||
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
|
|
||||||
#ifdef USE_PARALLEL_DISPATCHER
|
#ifdef USE_PARALLEL_DISPATCHER
|
||||||
#ifdef USE_WIN32_THREADING
|
#ifdef USE_WIN32_THREADING
|
||||||
@@ -97,9 +92,9 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
|
///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,collisionConfiguration);
|
m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,collisionConfiguration);
|
||||||
#else
|
#else
|
||||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
#endif//USE_PARALLEL_DISPATCHER
|
#endif//USE_PARALLEL_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
@@ -107,11 +102,11 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
btVector3 worldAabbMin(-10000,-10000,-10000);
|
btVector3 worldAabbMin(-10000,-10000,-10000);
|
||||||
btVector3 worldAabbMax(10000,10000,10000);
|
btVector3 worldAabbMax(10000,10000,10000);
|
||||||
|
|
||||||
btBroadphaseInterface* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
|
m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
|
||||||
//btBroadphaseInterface* broadphase = new btSimpleBroadphase();
|
//m_broadphase = new btSimpleBroadphase();
|
||||||
|
|
||||||
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
|
m_solver = new btSequentialImpulseConstraintSolver();
|
||||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||||
|
|
||||||
#ifdef USE_PARALLEL_DISPATCHER
|
#ifdef USE_PARALLEL_DISPATCHER
|
||||||
m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
|
m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
|
||||||
@@ -121,7 +116,9 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
startTransform.setIdentity();
|
startTransform.setIdentity();
|
||||||
startTransform.setOrigin(btVector3(0,-4.5,0));
|
startTransform.setOrigin(btVector3(0,-4.5,0));
|
||||||
|
|
||||||
localCreateRigidBody(0.f,startTransform,new btBoxShape(btVector3(30,2,30)));
|
btCollisionShape* boxShape = new btBoxShape(btVector3(30,2,30));
|
||||||
|
m_collisionShapes.push_back(boxShape);
|
||||||
|
localCreateRigidBody(0.f,startTransform,boxShape);
|
||||||
|
|
||||||
class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
|
class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
|
||||||
{
|
{
|
||||||
@@ -260,6 +257,8 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
|
|
||||||
convexShape->setMargin(0.01);
|
convexShape->setMargin(0.01);
|
||||||
|
|
||||||
|
m_convexDemo->m_collisionShapes.push_back(convexShape);
|
||||||
|
|
||||||
|
|
||||||
btTransform trans;
|
btTransform trans;
|
||||||
trans.setIdentity();
|
trans.setIdentity();
|
||||||
@@ -278,7 +277,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (tcount)
|
if (0)//tcount)
|
||||||
{
|
{
|
||||||
btTriangleMesh* trimesh = new btTriangleMesh();
|
btTriangleMesh* trimesh = new btTriangleMesh();
|
||||||
|
|
||||||
@@ -302,6 +301,8 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
|||||||
}
|
}
|
||||||
|
|
||||||
btCollisionShape* convexShape = new btConvexTriangleMeshShape(trimesh);
|
btCollisionShape* convexShape = new btConvexTriangleMeshShape(trimesh);
|
||||||
|
m_collisionShapes.push_back(convexShape);
|
||||||
|
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
|
|
||||||
btTransform startTransform;
|
btTransform startTransform;
|
||||||
@@ -395,3 +396,53 @@ void ConvexDecompositionDemo::displayCallback(void) {
|
|||||||
glutSwapBuffers();
|
glutSwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void ConvexDecompositionDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
int i;
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
//delete solver
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
//delete broadphase
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -16,14 +16,44 @@ subject to the following restrictions:
|
|||||||
#define CONVEX_DECOMPOSITION_DEMO_H
|
#define CONVEX_DECOMPOSITION_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "DemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
|
///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
|
||||||
class ConvexDecompositionDemo : public DemoApplication
|
class ConvexDecompositionDemo : public DemoApplication
|
||||||
{
|
{
|
||||||
public:
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void initPhysics(const char* filename);
|
void initPhysics(const char* filename);
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual ~ConvexDecompositionDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
virtual void displayCallback();
|
virtual void displayCallback();
|
||||||
|
|||||||
@@ -276,7 +276,7 @@ public:
|
|||||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
|
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
|
||||||
}
|
}
|
||||||
|
|
||||||
~RagDoll ()
|
virtual ~RagDoll ()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@@ -309,22 +309,23 @@ void RagdollDemo::initPhysics()
|
|||||||
|
|
||||||
setCameraDistance(btScalar(5.));
|
setCameraDistance(btScalar(5.));
|
||||||
|
|
||||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
|
|
||||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
|
|
||||||
btPoint3 worldAabbMin(-10000,-10000,-10000);
|
btPoint3 worldAabbMin(-10000,-10000,-10000);
|
||||||
btPoint3 worldAabbMax(10000,10000,10000);
|
btPoint3 worldAabbMax(10000,10000,10000);
|
||||||
btBroadphaseInterface* overlappingPairCache = new btAxisSweep3 (worldAabbMin, worldAabbMax);
|
m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
|
||||||
|
|
||||||
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
m_solver = new btSequentialImpulseConstraintSolver;
|
||||||
|
|
||||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver,collisionConfiguration);
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||||
|
|
||||||
|
|
||||||
// Setup a big ground box
|
// Setup a big ground box
|
||||||
{
|
{
|
||||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
|
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
|
||||||
|
m_collisionShapes.push_back(groundShape);
|
||||||
btTransform groundTransform;
|
btTransform groundTransform;
|
||||||
groundTransform.setIdentity();
|
groundTransform.setIdentity();
|
||||||
groundTransform.setOrigin(btVector3(0,-10,0));
|
groundTransform.setOrigin(btVector3(0,-10,0));
|
||||||
@@ -390,3 +391,60 @@ void RagdollDemo::keyboardCallback(unsigned char key, int x, int y)
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RagdollDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i=0;i<m_ragdolls.size();i++)
|
||||||
|
{
|
||||||
|
RagDoll* doll = m_ragdolls[i];
|
||||||
|
delete doll;
|
||||||
|
}
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
//delete solver
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
//delete broadphase
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -21,15 +21,40 @@ Written by: Marten Svanfeldt
|
|||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "DemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
class RagdollDemo : public DemoApplication
|
class RagdollDemo : public DemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
btAlignedObjectArray<class RagDoll*> m_ragdolls;
|
btAlignedObjectArray<class RagDoll*> m_ragdolls;
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void initPhysics();
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual ~RagdollDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
|
||||||
void spawnRagdoll(bool random = false);
|
void spawnRagdoll(bool random = false);
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|||||||
@@ -87,6 +87,7 @@ btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
|
|||||||
{
|
{
|
||||||
if (m_ownsBvh)
|
if (m_ownsBvh)
|
||||||
{
|
{
|
||||||
|
m_bvh->~btOptimizedBvh();
|
||||||
btAlignedFree(m_bvh);
|
btAlignedFree(m_bvh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -186,6 +187,7 @@ void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
|
|||||||
btTriangleMeshShape::setLocalScaling(scaling);
|
btTriangleMeshShape::setLocalScaling(scaling);
|
||||||
if (m_ownsBvh)
|
if (m_ownsBvh)
|
||||||
{
|
{
|
||||||
|
m_bvh->~btOptimizedBvh();
|
||||||
btAlignedFree(m_bvh);
|
btAlignedFree(m_bvh);
|
||||||
}
|
}
|
||||||
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
|
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
|
||||||
|
|||||||
Reference in New Issue
Block a user