Enable rgba color update for TinyRender.
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@@ -5631,7 +5631,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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if (bodyHandle->m_multiBody->getBaseCollider())
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{
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//m_data->m_visualConverter.changeRGBAColor(...)
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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int graphicsIndex = bodyHandle->m_multiBody->getBaseCollider()->getUserIndex();
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m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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}
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@@ -5641,7 +5641,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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if (bodyHandle->m_multiBody->getLink(linkIndex).m_collider)
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{
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//m_data->m_visualConverter.changeRGBAColor(...)
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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int graphicsIndex = bodyHandle->m_multiBody->getLink(linkIndex).m_collider->getUserIndex();
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m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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}
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