Enable rgba color update for TinyRender.
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@@ -21,6 +21,8 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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virtual int getNumVisualShapes(int bodyUniqueId);
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virtual int getVisualShapesData(int bodyUniqueId, int shapeIndex, struct b3VisualShapeData* shapeData);
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virtual void changeRGBAColor(int bodyUniqueId, int shapeIndex, const double rgbaColor[4]);
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virtual void removeVisualShape(class btCollisionObject* colObj);
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